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api
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
export
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
plugin
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
app_delegate.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
app_delegate.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
detect.py
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Increase compiler optimization when using target=release on iOS/Android
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2022-07-27 18:48:04 +02:00 |
device_metrics.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
device_metrics.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
display_layer.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
display_layer.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
ios.h
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Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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2022-07-27 01:23:10 +02:00 |
ios.mm
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Fix vibration duration on iOS
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2022-07-27 18:26:32 +02:00 |
joypad_iphone.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
joypad_iphone.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
keyboard_input_view.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
keyboard_input_view.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
logo.png
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
main.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
native_video_view.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
native_video_view.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
os_iphone.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
os_iphone.mm
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Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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2022-07-27 01:23:10 +02:00 |
pandemonium_app_delegate.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_app_delegate.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_iphone.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view_gesture_recognizer.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view_gesture_recognizer.mm
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Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
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2022-07-27 14:33:08 +02:00 |
pandemonium_view_renderer.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view_renderer.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
platform_config.h
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
power_iphone.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
power_iphone.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
view_controller.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
view_controller.mm
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |