mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
176 lines
6.1 KiB
C++
176 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* room.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ROOM_H
|
|
#define ROOM_H
|
|
|
|
#include "core/local_vector.h"
|
|
#include "core/rid.h"
|
|
#include "spatial.h"
|
|
|
|
class Portal;
|
|
|
|
class Room : public Spatial {
|
|
GDCLASS(Room, Spatial);
|
|
|
|
friend class RoomManager;
|
|
friend class RoomGroup;
|
|
friend class Portal;
|
|
friend class RoomGizmoPlugin;
|
|
friend class RoomEditorPlugin;
|
|
friend class RoomSpatialGizmo;
|
|
|
|
RID _room_rid;
|
|
|
|
public:
|
|
struct SimplifyInfo {
|
|
SimplifyInfo() { set_simplify(0.5); }
|
|
void set_simplify(real_t p_value, real_t p_room_size = 0.0);
|
|
bool add_plane_if_unique(LocalVector<Plane, int32_t> &r_planes, const Plane &p) const;
|
|
real_t _plane_simplify = 0.5;
|
|
real_t _plane_simplify_dot = 0.98;
|
|
real_t _plane_simplify_dist = 0.08;
|
|
};
|
|
|
|
Room();
|
|
~Room();
|
|
|
|
void set_room_simplify(real_t p_value);
|
|
real_t get_room_simplify() const { return _simplify_info._plane_simplify; }
|
|
|
|
// whether to use the room manager default
|
|
void set_use_default_simplify(bool p_use);
|
|
bool get_use_default_simplify() const { return _use_default_simplify; }
|
|
|
|
void set_points(const PoolVector<Vector3> &p_points);
|
|
PoolVector<Vector3> get_points() const;
|
|
|
|
// primarily for the gizmo
|
|
void set_point(int p_idx, const Vector3 &p_point);
|
|
|
|
// editor only
|
|
PoolVector<Vector3> generate_points();
|
|
|
|
String get_configuration_warning() const;
|
|
|
|
private:
|
|
// call during each conversion
|
|
void clear();
|
|
|
|
void _changed(bool p_regenerate_bounds = false);
|
|
template <class T>
|
|
static bool detect_nodes_of_type(const Node *p_node, bool p_ignore_first_node = true);
|
|
template <typename T>
|
|
static bool detect_nodes_using_lambda(const Node *p_node, T p_lambda, bool p_ignore_first_node = true);
|
|
|
|
// note this is client side, and does not use the final planes stored in the PortalRenderer
|
|
bool contains_point(const Vector3 &p_pt) const;
|
|
|
|
// planes forming convex hull of room
|
|
LocalVector<Plane, int32_t> _planes;
|
|
|
|
// preliminary planes are created during the first conversion pass,
|
|
// they do not include the portals, and are used for identifying auto
|
|
// linkage of rooms by portals
|
|
LocalVector<Plane, int32_t> _preliminary_planes;
|
|
|
|
Geometry::MeshData _bound_mesh_data;
|
|
AABB _aabb;
|
|
|
|
// editable points making up the bound
|
|
PoolVector<Vector3> _bound_pts;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
// to help with editing, when converting, we can generate overlap zones
|
|
// that occur between rooms. Ideally these should not occur, as rooms
|
|
// should be convex and non-overlapping. But if they do occur, they should
|
|
// be minimized.
|
|
Vector<Geometry::MeshData> _gizmo_overlap_zones;
|
|
#endif
|
|
|
|
// makes sure lrooms are not converted more than once per
|
|
// call to rooms_convert
|
|
int _conversion_tick = -1;
|
|
|
|
// room ID during conversion, used for matching portals links to rooms
|
|
int _room_ID;
|
|
|
|
// room priority allows rooms to be placed inside other rooms,
|
|
// such as a house on a landscape room.
|
|
// If the camera is inside more than one room, the higher priority room
|
|
// will *win* (e.g. house, rather than landscape)
|
|
int _room_priority = 0;
|
|
|
|
// a room may be in one or several roomgroups
|
|
LocalVector<int, int32_t> _roomgroups;
|
|
|
|
// list of portal ids from or to this room, just used in conversion to determine room bound
|
|
LocalVector<int, int32_t> _portals;
|
|
|
|
// each room now stores simplification data
|
|
SimplifyInfo _simplify_info;
|
|
bool _use_default_simplify = true;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
};
|
|
|
|
template <class T>
|
|
bool Room::detect_nodes_of_type(const Node *p_node, bool p_ignore_first_node) {
|
|
if (Object::cast_to<T>(p_node) && (!p_ignore_first_node)) {
|
|
return true;
|
|
}
|
|
|
|
for (int n = 0; n < p_node->get_child_count(); n++) {
|
|
if (detect_nodes_of_type<T>(p_node->get_child(n), false)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template <typename T>
|
|
bool Room::detect_nodes_using_lambda(const Node *p_node, T p_lambda, bool p_ignore_first_node) {
|
|
if (p_lambda(p_node) && !p_ignore_first_node) {
|
|
return true;
|
|
}
|
|
|
|
for (int n = 0; n < p_node->get_child_count(); n++) {
|
|
if (detect_nodes_using_lambda(p_node->get_child(n), p_lambda, false)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#endif
|