mirror of
https://github.com/Relintai/pandemonium_engine.git
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166 lines
5.7 KiB
C++
166 lines
5.7 KiB
C++
/*************************************************************************/
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/* scene_diff.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/**
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@author AndreaCatania
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*/
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#include "scene_diff.h"
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#include "scene/main/node.h"
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#include "scene_synchronizer.h"
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void SceneDiff::_bind_methods() {
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}
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void SceneDiff::start_tracking_scene_changes(
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const LocalVector<NetUtility::NodeData *> &p_nodes) {
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start_tracking_count += 1;
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if (start_tracking_count > 1) {
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// Nothing to do, the tracking is already started.
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return;
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}
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tracking.resize(p_nodes.size());
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for (uint32_t i = 0; i < p_nodes.size(); i += 1) {
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if (
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p_nodes[i] == nullptr ||
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// Check if this is a controller.
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p_nodes[i]->is_controller ||
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p_nodes[i]->controlled_by != nullptr) {
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tracking[i].clear();
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continue;
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}
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#ifdef DEBUG_ENABLED
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// This is never triggered because we always pass the `organized_node_data`
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// array.
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CRASH_COND(p_nodes[i]->id != i);
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// This is never triggered because when the node is invalid the node data
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// is destroyed.
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CRASH_COND(p_nodes[i]->node == nullptr);
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#endif
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tracking[i].resize(p_nodes[i]->vars.size());
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for (uint32_t v = 0; v < p_nodes[i]->vars.size(); v += 1) {
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// Take the current variable value and store it.
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if (p_nodes[i]->vars[v].enabled && p_nodes[i]->vars[v].id != UINT32_MAX) {
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// Note: Taking the value using `get` so to take the most updated
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// value.
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tracking[i][v] = p_nodes[i]->node->get(p_nodes[i]->vars[v].var.name).duplicate(true);
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} else {
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tracking[i][v] = Variant();
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}
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}
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}
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}
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void SceneDiff::stop_tracking_scene_changes(const SceneSynchronizer *p_synchronizer) {
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ERR_FAIL_COND_MSG(
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start_tracking_count == 0,
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"The tracking is not yet started on this SceneDiff, so can't be end.");
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start_tracking_count -= 1;
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if (start_tracking_count > 0) {
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// Nothing to do, the tracking is still ongoing.
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return;
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}
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if (p_synchronizer->get_biggest_node_id() == UINT32_MAX) {
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// No nodes to track.
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tracking.clear();
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return;
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}
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if (tracking.size() > (p_synchronizer->get_biggest_node_id() + 1)) {
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NET_DEBUG_ERR("[BUG] The tracked nodes are exceeding the sync nodes. Probably the sync is different or it has reset?");
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tracking.clear();
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return;
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}
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if (diff.size() < tracking.size()) {
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// Make sure the diff has room to store the needed info.
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diff.resize(tracking.size());
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}
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for (NetNodeId i = 0; i < tracking.size(); i += 1) {
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const NetUtility::NodeData *nd = p_synchronizer->get_node_data(i);
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if (nd == nullptr) {
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continue;
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}
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#ifdef DEBUG_ENABLED
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// This is never triggered because we always pass the `organized_node_data`
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// array.
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CRASH_COND(nd->id != i);
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// This is never triggered because when the node is invalid the node data
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// is destroyed.
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CRASH_COND(nd->node == nullptr);
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#endif
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if (nd->vars.size() != tracking[i].size()) {
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// These two arrays are different because the node was null
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// during the start. So we can assume we are not tracking it.
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continue;
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}
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if (diff[i].size() < tracking[i].size()) {
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// Make sure the diff has room to store the variable info.
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diff[i].resize(tracking[i].size());
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}
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for (uint32_t v = 0; v < tracking[i].size(); v += 1) {
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if (nd->vars[v].id == UINT32_MAX || nd->vars[v].enabled == false) {
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continue;
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}
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// Take the current variable value.
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const Variant current_value =
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nd->node->get(nd->vars[v].var.name);
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// Compare the current value with the one taken during the start.
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if (p_synchronizer->compare(
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tracking[i][v],
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current_value) == false) {
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diff[i][v].is_different = true;
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diff[i][v].value = current_value;
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}
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}
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}
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tracking.clear();
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}
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bool SceneDiff::is_tracking_in_progress() const {
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return start_tracking_count > 0;
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}
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