pandemonium_engine/modules/network_synchronizer/interpolator.h

105 lines
4.0 KiB
C++

/*************************************************************************/
/* interpolator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**
@author AndreaCatania
*/
#ifndef INTERPOLATOR_H
#define INTERPOLATOR_H
#include "core/class_db.h"
#include "core/vector.h"
class Interpolator : public Object {
GDCLASS(Interpolator, Object);
public:
enum Fallback {
FALLBACK_INTERPOLATE,
FALLBACK_DEFAULT,
FALLBACK_OLD_OR_NEAREST,
FALLBACK_NEW_OR_NEAREST,
FALLBACK_CUSTOM_INTERPOLATOR
};
private:
struct VariableInfo {
// TODO Do we need a name?
Variant default_value;
Fallback fallback;
ObjectID custom_interpolator_object;
StringName custom_interpolator_function;
};
LocalVector<VariableInfo> variables;
/// Epoch ids, sorted from youngest to oldest.
LocalVector<uint32_t> epochs;
/// Epoch data.
LocalVector<Vector<Variant>> buffer;
bool init_phase = true;
uint32_t write_position = UINT32_MAX;
uint32_t last_pop_epoch = 0;
static void _bind_methods();
public:
Interpolator() = default;
void clear();
void reset();
int register_variable(const Variant &p_default, Fallback p_fallback);
void set_variable_default(int p_var_id, const Variant &p_default);
void set_variable_custom_interpolator(int p_var_id, Object *p_object, const StringName &p_function_name);
void terminate_init();
/// Returns the epochs stored.
uint32_t known_epochs_count() const;
void begin_write(uint32_t p_epoch);
void epoch_insert(int p_var_id, const Variant &p_value);
void end_write();
Vector<Variant> pop_epoch(uint32_t p_epoch, real_t p_fraction);
uint32_t get_last_pop_epoch() const; // TODO do I need this? Remove if not.
uint32_t get_youngest_epoch() const;
uint32_t get_oldest_epoch() const;
/// Returns the epochs count between the two last received time window.
uint32_t epochs_between_last_time_window() const;
static Variant interpolate(const Variant &p_v1, const Variant &p_v2, real_t p_delta);
};
VARIANT_ENUM_CAST(Interpolator::Fallback);
#endif