mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
108 lines
4.0 KiB
C++
108 lines
4.0 KiB
C++
#ifndef TEXTURE_MERGER_H
|
|
#define TEXTURE_MERGER_H
|
|
|
|
/*************************************************************************/
|
|
/* texture_merger.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/config/engine.h"
|
|
#include "core/containers/vector.h"
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
#include "texture_packer.h"
|
|
|
|
class TextureMerger : public Node {
|
|
GDCLASS(TextureMerger, Node);
|
|
|
|
public:
|
|
bool get_dirty() const;
|
|
void set_dirty(const bool value);
|
|
|
|
int get_texture_flags() const;
|
|
void set_texture_flags(const int flags);
|
|
|
|
int get_max_atlas_size() const;
|
|
void set_max_atlas_size(const int size);
|
|
|
|
bool get_keep_original_atlases() const;
|
|
void set_keep_original_atlases(const bool value);
|
|
|
|
Color get_background_color() const;
|
|
void set_background_color(const Color &color);
|
|
|
|
int get_margin() const;
|
|
void set_margin(const int margin);
|
|
|
|
bool get_automatic_merge() const;
|
|
void set_automatic_merge(const bool value);
|
|
|
|
Ref<TexturePacker> get_packer() const;
|
|
void set_packer(const Ref<TexturePacker> &packer);
|
|
|
|
Vector<Variant> get_textures();
|
|
void set_textures(const Vector<Variant> &textures);
|
|
|
|
Ref<AtlasTexture> add_texture(const Ref<Texture> &texture);
|
|
Ref<AtlasTexture> get_texture(const Ref<Texture> &texture);
|
|
Ref<AtlasTexture> get_texture_index(const int index);
|
|
Ref<Texture> get_original_texture(const int index);
|
|
bool contains_texture(const Ref<Texture> &texture);
|
|
|
|
bool unref_texture_index(const int index);
|
|
bool unref_texture(const Ref<Texture> &texture);
|
|
void remove_texture_index(const int index);
|
|
void remove_texture(const Ref<Texture> &texture);
|
|
|
|
int get_texture_count();
|
|
void clear();
|
|
|
|
Ref<ImageTexture> get_generated_texture(const int index);
|
|
int get_generated_texture_count();
|
|
|
|
void merge();
|
|
|
|
TextureMerger();
|
|
~TextureMerger();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
private:
|
|
bool _automatic_merge;
|
|
bool _dirty;
|
|
|
|
Ref<TexturePacker> _packer;
|
|
Vector<Ref<Texture>> _textures;
|
|
};
|
|
|
|
#endif
|