pandemonium_engine/modules/mesh_data_resource/mesh_data_resource_collection.cpp

69 lines
3.3 KiB
C++

/*************************************************************************/
/* mesh_data_resource_collection.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh_data_resource_collection.h"
void MeshDataResourceCollection::add_mdr(Ref<MeshDataResource> mdr) {
_mdrs.push_back(mdr);
}
Vector<Variant> MeshDataResourceCollection::get_mdrs() {
Vector<Variant> r;
for (int i = 0; i < _mdrs.size(); i++) {
r.push_back(_mdrs[i].get_ref_ptr());
}
return r;
}
void MeshDataResourceCollection::set_mdrs(const Vector<Variant> &p_arrays) {
_mdrs.clear();
for (int i = 0; i < p_arrays.size(); ++i) {
Ref<MeshDataResource> e = Ref<MeshDataResource>(p_arrays[i]);
_mdrs.push_back(e);
}
}
MeshDataResourceCollection::MeshDataResourceCollection() {
}
MeshDataResourceCollection::~MeshDataResourceCollection() {
_mdrs.clear();
}
void MeshDataResourceCollection::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_mdr", "mdr"), &MeshDataResourceCollection::add_mdr);
ClassDB::bind_method(D_METHOD("get_mdrs"), &MeshDataResourceCollection::get_mdrs);
ClassDB::bind_method(D_METHOD("set_mdrs", "array"), &MeshDataResourceCollection::set_mdrs);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "mdrs"), "set_mdrs", "get_mdrs");
}