pandemonium_engine/modules/database/database_connection.cpp

117 lines
4.7 KiB
C++

/*************************************************************************/
/* database_connection.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "database_connection.h"
#include "database.h"
#include "prepared_statement.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"
Error DatabaseConnection::database_connect(const String &connection_str) {
return ERR_PRINTER_ON_FIRE;
}
Ref<QueryResult> DatabaseConnection::query(const String &query) {
return Ref<QueryResult>();
}
void DatabaseConnection::query_run(const String &query) {
}
Ref<QueryBuilder> DatabaseConnection::get_query_builder() {
return Ref<QueryBuilder>();
}
Ref<TableBuilder> DatabaseConnection::get_table_builder() {
return Ref<TableBuilder>();
}
Ref<PreparedStatement> DatabaseConnection::create_prepared_statement() {
return Ref<PreparedStatement>();
}
String DatabaseConnection::escape(const String &str) {
return String();
}
void DatabaseConnection::escape_to(const String &str, String *to) {
}
Ref<Database> DatabaseConnection::get_owner() {
return Ref<Database>(_owner);
}
int DatabaseConnection::get_table_version(const String &table) {
ensure_version_table_exists();
//get_query_builder()
//TODO
return 0;
}
void DatabaseConnection::set_table_version(const String &table, const int version) {
//TODO
}
void DatabaseConnection::ensure_version_table_exists() {
//TODO
}
void DatabaseConnection::set_owner(Database *owner) {
_owner = owner;
}
DatabaseConnection::DatabaseConnection() {
_owner = nullptr;
}
DatabaseConnection::~DatabaseConnection() {
_owner = nullptr;
}
void DatabaseConnection::_bind_methods() {
ClassDB::bind_method(D_METHOD("database_connect", "connection_str"), &DatabaseConnection::database_connect);
ClassDB::bind_method(D_METHOD("query", "query"), &DatabaseConnection::query);
ClassDB::bind_method(D_METHOD("query_run", "query"), &DatabaseConnection::query_run);
ClassDB::bind_method(D_METHOD("get_query_builder"), &DatabaseConnection::get_query_builder);
ClassDB::bind_method(D_METHOD("get_table_builder"), &DatabaseConnection::get_table_builder);
ClassDB::bind_method(D_METHOD("create_prepared_statement"), &DatabaseConnection::create_prepared_statement);
ClassDB::bind_method(D_METHOD("escape", "str"), &DatabaseConnection::escape);
ClassDB::bind_method(D_METHOD("get_table_version", "table"), &DatabaseConnection::get_table_version);
ClassDB::bind_method(D_METHOD("set_table_version", "table", "version"), &DatabaseConnection::set_table_version);
ClassDB::bind_method(D_METHOD("ensure_version_table_exists"), &DatabaseConnection::ensure_version_table_exists);
ClassDB::bind_method(D_METHOD("get_owner"), &DatabaseConnection::get_owner);
}