pandemonium_engine/modules/database/database.cpp

73 lines
3.3 KiB
C++

/*************************************************************************/
/* database.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "database.h"
#include "database_connection.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"
String Database::get_connection_string() {
return _connection_string;
}
void Database::set_connection_string(const String &val) {
_connection_string = val;
}
Ref<DatabaseConnection> Database::get_connection() {
return _allocate_connection();
}
Ref<DatabaseConnection> Database::_allocate_connection() {
//Ref<DatabaseConnection> dbc;
//dbc.instance();
//dbc->set_owner(this); //if needed
//dbc->database_connect(_connection_string);
//return dbc;
return Ref<DatabaseConnection>();
}
Database::Database() {
}
Database::~Database() {
}
void Database::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connection_string"), &Database::get_connection_string);
ClassDB::bind_method(D_METHOD("set_connection_string", "value"), &Database::set_connection_string);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "connection_string"), "set_connection_string", "get_connection_string");
ClassDB::bind_method(D_METHOD("get_connection"), &Database::get_connection);
}