mirror of
https://github.com/Relintai/pandemonium_engine.git
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73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*************************************************************************/
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/* database.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "database.h"
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#include "database_connection.h"
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#include "query_builder.h"
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#include "query_result.h"
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#include "table_builder.h"
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String Database::get_connection_string() {
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return _connection_string;
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}
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void Database::set_connection_string(const String &val) {
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_connection_string = val;
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}
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Ref<DatabaseConnection> Database::get_connection() {
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return _allocate_connection();
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}
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Ref<DatabaseConnection> Database::_allocate_connection() {
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//Ref<DatabaseConnection> dbc;
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//dbc.instance();
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//dbc->set_owner(this); //if needed
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//dbc->database_connect(_connection_string);
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//return dbc;
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return Ref<DatabaseConnection>();
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}
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Database::Database() {
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}
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Database::~Database() {
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}
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void Database::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_connection_string"), &Database::get_connection_string);
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ClassDB::bind_method(D_METHOD("set_connection_string", "value"), &Database::set_connection_string);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "connection_string"), "set_connection_string", "get_connection_string");
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ClassDB::bind_method(D_METHOD("get_connection"), &Database::get_connection);
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}
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