pandemonium_engine/modules/steering_ai/gsaitargetacceleration.h
Relintai 9fed52de03 Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00

42 lines
1.0 KiB
C++

#ifndef GSAITARGETACCELERATION_H
#define GSAITARGETACCELERATION_H
class GSAITargetAcceleration : public Reference {
GDCLASS(GSAITargetAcceleration, Reference);
public:
Vector3 get_linear();
void set_linear(const Vector3 &val);
float get_angular() const;
void set_angular(const float val);
void set_zero();
void add_scaled_accel(const GSAITargetAcceleration &accel, const float scalar);
float get_magnitude_squared();
float get_magnitude();
GSAITargetAcceleration();
~GSAITargetAcceleration();
protected:
static void _bind_methods();
// A desired linear and angular amount of acceleration requested by the steering
// system.
// @category - Base types
// Linear acceleration
Vector3 linear = Vector3.ZERO;
// Angular acceleration
float angular = 0.0;
// Sets the linear and angular components to 0.
// Adds `accel`'s components, multiplied by `scalar`, to this one.
// Returns the squared magnitude of the linear and angular components.
// Returns the magnitude of the linear and angular components.
};
#endif