pandemonium_engine/modules/steering_ai/gsaisteeringagent.cpp
Relintai 9fed52de03 Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00

181 lines
6.2 KiB
C++

#include "gsaisteeringagent.h"
float GSAISteeringAgent::get_zero_linear_speed_threshold() const {
return zero_linear_speed_threshold;
}
void GSAISteeringAgent::set_zero_linear_speed_threshold(const float val) {
zero_linear_speed_threshold = val;
}
float GSAISteeringAgent::get_linear_speed_max() const {
return linear_speed_max;
}
void GSAISteeringAgent::set_linear_speed_max(const float val) {
linear_speed_max = val;
}
float GSAISteeringAgent::get_linear_acceleration_max() const {
return linear_acceleration_max;
}
void GSAISteeringAgent::set_linear_acceleration_max(const float val) {
linear_acceleration_max = val;
}
float GSAISteeringAgent::get_angular_speed_max() const {
return angular_speed_max;
}
void GSAISteeringAgent::set_angular_speed_max(const float val) {
angular_speed_max = val;
}
float GSAISteeringAgent::get_angular_acceleration_max() const {
return angular_acceleration_max;
}
void GSAISteeringAgent::set_angular_acceleration_max(const float val) {
angular_acceleration_max = val;
}
Vector3 GSAISteeringAgent::get_linear_velocity() {
return linear_velocity;
}
void GSAISteeringAgent::set_linear_velocity(const Vector3 &val) {
linear_velocity = val;
}
float GSAISteeringAgent::get_angular_velocity() const {
return angular_velocity;
}
void GSAISteeringAgent::set_angular_velocity(const float val) {
angular_velocity = val;
}
float GSAISteeringAgent::get_bounding_radius() const {
return bounding_radius;
}
void GSAISteeringAgent::set_bounding_radius(const float val) {
bounding_radius = val;
}
bool GSAISteeringAgent::get_is_tagged() const {
return is_tagged;
}
void GSAISteeringAgent::set_is_tagged(const bool val) {
is_tagged = val;
}
// Adds velocity, speed, and size data to `GSAIAgentLocation`.;
//;
// It is the character's responsibility to keep this information up to date for;
// the steering toolkit to work correctly.;
// @category - Base types;
// The amount of velocity to be considered effectively not moving.;
float zero_linear_speed_threshold = 0.01;
// The maximum speed at which the agent can move.;
float linear_speed_max = 0.0;
// The maximum amount of acceleration that any behavior can apply to the agent.;
float linear_acceleration_max = 0.0;
// The maximum amount of angular speed at which the agent can rotate.;
float angular_speed_max = 0.0;
// The maximum amount of angular acceleration that any behavior can apply to an;
// agent.;
float angular_acceleration_max = 0.0;
// Current velocity of the agent.;
Vector3 linear_velocity = Vector3.ZERO;
// Current angular velocity of the agent.;
float angular_velocity = 0.0;
// The radius of the sphere that approximates the agent's size in space.;
float bounding_radius = 0.0;
// Used internally by group behaviors and proximities to mark the agent as already;
// considered.;
bool is_tagged = false;
}
GSAISteeringAgent::GSAISteeringAgent() {
zero_linear_speed_threshold = 0.01;
linear_speed_max = 0.0;
linear_acceleration_max = 0.0;
angular_speed_max = 0.0;
angular_acceleration_max = 0.0;
linear_velocity = Vector3.ZERO;
angular_velocity = 0.0;
bounding_radius = 0.0;
is_tagged = false;
}
GSAISteeringAgent::~GSAISteeringAgent() {
}
static void GSAISteeringAgent::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_zero_linear_speed_threshold"), &GSAISteeringAgent::get_zero_linear_speed_threshold);
ClassDB::bind_method(D_METHOD("set_zero_linear_speed_threshold", "value"), &GSAISteeringAgent::set_zero_linear_speed_threshold);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_linear_speed_threshold"), "set_zero_linear_speed_threshold", "get_zero_linear_speed_threshold");
ClassDB::bind_method(D_METHOD("get_linear_speed_max"), &GSAISteeringAgent::get_linear_speed_max);
ClassDB::bind_method(D_METHOD("set_linear_speed_max", "value"), &GSAISteeringAgent::set_linear_speed_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_speed_max"), "set_linear_speed_max", "get_linear_speed_max");
ClassDB::bind_method(D_METHOD("get_linear_acceleration_max"), &GSAISteeringAgent::get_linear_acceleration_max);
ClassDB::bind_method(D_METHOD("set_linear_acceleration_max", "value"), &GSAISteeringAgent::set_linear_acceleration_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_acceleration_max"), "set_linear_acceleration_max", "get_linear_acceleration_max");
ClassDB::bind_method(D_METHOD("get_angular_speed_max"), &GSAISteeringAgent::get_angular_speed_max);
ClassDB::bind_method(D_METHOD("set_angular_speed_max", "value"), &GSAISteeringAgent::set_angular_speed_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_speed_max"), "set_angular_speed_max", "get_angular_speed_max");
ClassDB::bind_method(D_METHOD("get_angular_acceleration_max"), &GSAISteeringAgent::get_angular_acceleration_max);
ClassDB::bind_method(D_METHOD("set_angular_acceleration_max", "value"), &GSAISteeringAgent::set_angular_acceleration_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_acceleration_max"), "set_angular_acceleration_max", "get_angular_acceleration_max");
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &GSAISteeringAgent::get_linear_velocity);
ClassDB::bind_method(D_METHOD("set_linear_velocity", "value"), &GSAISteeringAgent::set_linear_velocity);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &GSAISteeringAgent::get_angular_velocity);
ClassDB::bind_method(D_METHOD("set_angular_velocity", "value"), &GSAISteeringAgent::set_angular_velocity);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ClassDB::bind_method(D_METHOD("get_bounding_radius"), &GSAISteeringAgent::get_bounding_radius);
ClassDB::bind_method(D_METHOD("set_bounding_radius", "value"), &GSAISteeringAgent::set_bounding_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounding_radius"), "set_bounding_radius", "get_bounding_radius");
ClassDB::bind_method(D_METHOD("get_is_tagged"), &GSAISteeringAgent::get_is_tagged);
ClassDB::bind_method(D_METHOD("set_is_tagged", "value"), &GSAISteeringAgent::set_is_tagged);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_tagged"), "set_is_tagged", "get_is_tagged");
}