pandemonium_engine/modules/steering_ai/gsaipath.h
Relintai 9fed52de03 Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00

87 lines
2.1 KiB
C++

#ifndef GSAIPATH_H
#define GSAIPATH_H
class GSAIPath : public Reference {
GDCLASS(GSAIPath, Reference);
public:
bool get_is_open() const;
void set_is_open(const bool val);
float get_length() const;
void set_length(const float val);
Array get__segments();
void set__segments(const Array &val);
Vector3 get__nearest_point_on_segment();
void set__nearest_point_on_segment(const Vector3 &val);
Vector3 get__nearest_point_on_path();
void set__nearest_point_on_path(const Vector3 &val);
void initialize(const Array &waypoints, const bool _is_open = false);
void create_path(const Array &waypoints);
float calculate_distance(const Vector3 &agent_current_position);
Vector3 calculate_target_position(const float target_distance);
Vector3 get_start_point();
Vector3 get_end_point();
float _calculate_point_segment_distance_squared(const Vector3 &start, const Vector3 &end, const Vector3 &position);
class GSAISegment {
public:
Vector3 get_begin();
void set_begin(const Vector3 &val);
Vector3 get_end();
void set_end(const Vector3 &val);
float get_length() const;
void set_length(const float val);
float get_cumulative_length() const;
void set_cumulative_length(const float val);
void _init(const Vector3 &_begin, const Vector3 &_end);
GSAISegment();
~GSAISegment();
protected:
static void _bind_methods();
Vector3 begin = ;
Vector3 end = ;
float length = ;
float cumulative_length = ;
};
GSAIPath();
~GSAIPath();
protected:
static void _bind_methods();
// Represents a path made up of Vector3 waypoints, split into segments path
// follow behaviors can use.
// @category - Base types
// If `false`, the path loops.
bool is_open = ;
// Total length of the path.
float length = ;
Array _segments = ;
Vector3 _nearest_point_on_segment = ;
Vector3 _nearest_point_on_path = ;
// Creates a path from a list of waypoints.
// Calculates a target position from the path's starting point based on the `target_distance`.
// Returns the position of the first point on the path.
// Returns the position of the last point on the path.
// not exposed helper struct
};
#endif