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Relintai
9fed52de03
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt. It still needs to be cleaned.
33 lines
634 B
C++
33 lines
634 B
C++
#ifndef GSAIAGENTLOCATION_H
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#define GSAIAGENTLOCATION_H
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class GSAIAgentLocation : public Reference {
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GDCLASS(GSAIAgentLocation, Reference);
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public:
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Vector3 get_position();
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void set_position(const Vector3 &val);
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float get_orientation() const;
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void set_orientation(const float val);
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GSAIAgentLocation();
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~GSAIAgentLocation();
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protected:
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static void _bind_methods();
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// Represents an agent with only a location and an orientation.
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// @category - Base types
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// The agent's position in space.
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Vector3 position = Vector3.ZERO;
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// The agent's orientation on its Y axis rotation.
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float orientation = 0.0;
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};
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#endif
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