pandemonium_engine/modules/steering_ai/gsaiagentlocation.cpp
Relintai 9fed52de03 Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00

57 lines
1.3 KiB
C++

#include "gsaiagentlocation.h"
Vector3 GSAIAgentLocation::get_position() {
return position;
}
void GSAIAgentLocation::set_position(const Vector3 &val) {
position = val;
}
float GSAIAgentLocation::get_orientation() const {
return orientation;
}
void GSAIAgentLocation::set_orientation(const float val) {
orientation = val;
}
// Represents an agent with only a location and an orientation.;
// @category - Base types;
// The agent's position in space.;
Vector3 position = Vector3.ZERO;
// The agent's orientation on its Y axis rotation.;
float orientation = 0.0;
}
GSAIAgentLocation::GSAIAgentLocation() {
position = Vector3.ZERO;
orientation = 0.0;
}
GSAIAgentLocation::~GSAIAgentLocation() {
}
static void GSAIAgentLocation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &GSAIAgentLocation::get_position);
ClassDB::bind_method(D_METHOD("set_position", "value"), &GSAIAgentLocation::set_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position");
ClassDB::bind_method(D_METHOD("get_orientation"), &GSAIAgentLocation::get_orientation);
ClassDB::bind_method(D_METHOD("set_orientation", "value"), &GSAIAgentLocation::set_orientation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "orientation"), "set_orientation", "get_orientation");
}