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Relintai
9fed52de03
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt. It still needs to be cleaned.
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
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#include "gsaiagentlocation.h"
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Vector3 GSAIAgentLocation::get_position() {
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return position;
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}
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void GSAIAgentLocation::set_position(const Vector3 &val) {
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position = val;
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}
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float GSAIAgentLocation::get_orientation() const {
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return orientation;
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}
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void GSAIAgentLocation::set_orientation(const float val) {
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orientation = val;
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}
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// Represents an agent with only a location and an orientation.;
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// @category - Base types;
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// The agent's position in space.;
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Vector3 position = Vector3.ZERO;
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// The agent's orientation on its Y axis rotation.;
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float orientation = 0.0;
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}
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GSAIAgentLocation::GSAIAgentLocation() {
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position = Vector3.ZERO;
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orientation = 0.0;
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}
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GSAIAgentLocation::~GSAIAgentLocation() {
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}
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static void GSAIAgentLocation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_position"), &GSAIAgentLocation::get_position);
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ClassDB::bind_method(D_METHOD("set_position", "value"), &GSAIAgentLocation::set_position);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position");
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ClassDB::bind_method(D_METHOD("get_orientation"), &GSAIAgentLocation::get_orientation);
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ClassDB::bind_method(D_METHOD("set_orientation", "value"), &GSAIAgentLocation::set_orientation);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "orientation"), "set_orientation", "get_orientation");
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}
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