mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
142 lines
5.4 KiB
C++
142 lines
5.4 KiB
C++
#ifndef MULTIMESH_H
|
|
#define MULTIMESH_H
|
|
/*************************************************************************/
|
|
/* multimesh.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/resources/mesh.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
class MultiMesh : public Resource {
|
|
GDCLASS(MultiMesh, Resource);
|
|
RES_BASE_EXTENSION("multimesh");
|
|
|
|
public:
|
|
enum TransformFormat {
|
|
TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
|
|
TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
|
|
};
|
|
|
|
enum ColorFormat {
|
|
COLOR_NONE = VS::MULTIMESH_COLOR_NONE,
|
|
COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT,
|
|
COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
|
|
};
|
|
|
|
enum CustomDataFormat {
|
|
CUSTOM_DATA_NONE,
|
|
CUSTOM_DATA_8BIT,
|
|
CUSTOM_DATA_FLOAT,
|
|
};
|
|
|
|
enum PhysicsInterpolationQuality {
|
|
INTERP_QUALITY_FAST,
|
|
INTERP_QUALITY_HIGH,
|
|
};
|
|
|
|
private:
|
|
Ref<Mesh> mesh;
|
|
RID multimesh;
|
|
TransformFormat transform_format;
|
|
ColorFormat color_format;
|
|
CustomDataFormat custom_data_format;
|
|
int instance_count;
|
|
int visible_instance_count;
|
|
PhysicsInterpolationQuality _physics_interpolation_quality;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
void _set_transform_array(const PoolVector<Vector3> &p_array);
|
|
PoolVector<Vector3> _get_transform_array() const;
|
|
|
|
void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
|
|
PoolVector<Vector2> _get_transform_2d_array() const;
|
|
|
|
void _set_color_array(const PoolVector<Color> &p_array);
|
|
PoolVector<Color> _get_color_array() const;
|
|
|
|
void _set_custom_data_array(const PoolVector<Color> &p_array);
|
|
PoolVector<Color> _get_custom_data_array() const;
|
|
|
|
public:
|
|
void set_mesh(const Ref<Mesh> &p_mesh);
|
|
Ref<Mesh> get_mesh() const;
|
|
|
|
void set_color_format(ColorFormat p_color_format);
|
|
ColorFormat get_color_format() const;
|
|
|
|
void set_custom_data_format(CustomDataFormat p_custom_data_format);
|
|
CustomDataFormat get_custom_data_format() const;
|
|
|
|
void set_transform_format(TransformFormat p_transform_format);
|
|
TransformFormat get_transform_format() const;
|
|
|
|
void set_instance_count(int p_count);
|
|
int get_instance_count() const;
|
|
|
|
void set_visible_instance_count(int p_count);
|
|
int get_visible_instance_count() const;
|
|
|
|
void set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality);
|
|
PhysicsInterpolationQuality get_physics_interpolation_quality() const { return _physics_interpolation_quality; }
|
|
|
|
void set_instance_transform(int p_instance, const Transform &p_transform);
|
|
void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
|
|
Transform get_instance_transform(int p_instance) const;
|
|
Transform2D get_instance_transform_2d(int p_instance) const;
|
|
|
|
void set_instance_color(int p_instance, const Color &p_color);
|
|
Color get_instance_color(int p_instance) const;
|
|
|
|
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
|
|
Color get_instance_custom_data(int p_instance) const;
|
|
|
|
void reset_instance_physics_interpolation(int p_instance);
|
|
|
|
void set_as_bulk_array(const PoolVector<float> &p_array);
|
|
void set_as_bulk_array_interpolated(const PoolVector<float> &p_array_curr, const PoolVector<float> &p_array_prev);
|
|
|
|
void set_physics_interpolated(bool p_interpolated);
|
|
|
|
virtual AABB get_aabb() const;
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
MultiMesh();
|
|
~MultiMesh();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
|
|
VARIANT_ENUM_CAST(MultiMesh::ColorFormat);
|
|
VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat);
|
|
VARIANT_ENUM_CAST(MultiMesh::PhysicsInterpolationQuality);
|
|
|
|
#endif // MULTI_MESH_H
|