pandemonium_engine/modules
2023-03-03 15:29:03 +01:00
..
bmp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
broken_seals_module Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
cscript Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords. 2023-02-21 13:20:25 +01:00
database Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
database_sqlite Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
dds Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
enet Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
entity_spell_system Make body_instance in Entity virtual. 2023-02-24 19:20:51 +01:00
fastnoise Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
freetype Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
gdscript Ported: Allow unicode identifier in GDScript syntax highlighter 2023-02-21 13:32:12 +01:00
gridmap Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
hdr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
http_server_simple Fixed multi threading + https in HTTPServerSimple. 2023-02-19 16:04:08 +01:00
jpg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
lz4 Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
material_maker Tones Node port from MaterialMaker (Part 1). 2023-03-03 15:29:03 +01:00
mbedtls Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
mesh_data_resource Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_utils Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
minimp3 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
network_synchronizer Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
ogg Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
opensimplex Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
opus Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
paint Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
props Don't serialize editor only omni lights in PropDataLight. 2023-02-25 12:13:07 +01:00
props_2d Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
pvr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
regex Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
skeleton_2d Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
skeleton_3d Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
squish Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
stb_vorbis Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
steering_ai Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
svg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
terraman Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
terraman_2d Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
texture_packer Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tga Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
theora Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
tile_map Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
ui_extensions Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
unit_test Notes. 2023-01-16 21:49:15 +01:00
upnp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
users Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vhacd Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vorbis Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
voxelman Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
web Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
websocket Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
wfc Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
modules_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_module_types.h Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00