pandemonium_engine/platform/windows
2022-08-17 15:35:28 +02:00
..
export Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
context_gl_windows.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
context_gl_windows.h Moved the error macros. 2022-08-17 15:14:19 +02:00
crash_handler_windows.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
crash_handler_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Use bigobj for release MSVC builds 2022-07-29 23:21:04 +02:00
joypad_windows.cpp
joypad_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
key_mapping_windows.cpp
key_mapping_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
lang_table.h Clang format all files. 2022-03-18 19:00:13 +01:00
logo.png
os_windows.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
os_windows.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
pandemonium_res.rc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_windows.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pandemonium.ico Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium.natvis Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
windows_terminal_logger.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
windows_terminal_logger.h Clang format all files. 2022-03-18 19:00:13 +01:00