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export
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
context_gl_windows.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
context_gl_windows.h
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
crash_handler_windows.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
crash_handler_windows.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
detect.py
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Use bigobj for release MSVC builds
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2022-07-29 23:21:04 +02:00 |
joypad_windows.cpp
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joypad_windows.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
key_mapping_windows.cpp
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key_mapping_windows.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
lang_table.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
logo.png
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os_windows.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
os_windows.h
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
pandemonium_res.rc
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_windows.cpp
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Ported: Fix exit code of --help and --version, and test them in CI
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2022-07-29 21:45:04 +02:00 |
pandemonium.ico
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium.natvis
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
platform_config.h
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platform_windows_builders.py
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power_windows.cpp
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power_windows.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
windows_terminal_logger.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
windows_terminal_logger.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |