pandemonium_engine/modules/layered_tile_map
2024-03-27 08:06:09 +01:00
..
doc_classes Re-extracted class docs. 2024-03-27 08:06:09 +01:00
editor Don't free the editor's UndoRedo. 2024-03-17 10:40:34 +01:00
geometry_parser Enable and fix LayeredTileMap2DNavigationGeometryParser2D. 2024-03-17 14:39:34 +01:00
icons Added missing icons. 2024-03-13 17:18:28 +01:00
config.py Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though. 2024-03-07 19:00:47 +01:00
layered_tile_map_layer_group.cpp Work on layered tile maps. 2024-03-03 11:46:07 +01:00
layered_tile_map_layer_group.h Work on layered tile maps. 2024-03-03 09:39:24 +01:00
layered_tile_map_layer.cpp Use blending for now with vertex lights in Layered Tile Maps. 2024-03-26 14:10:41 +01:00
layered_tile_map_layer.h Set up vertex lights 2d support for Layered Tile Maps. 2024-03-26 13:07:57 +01:00
layered_tile_map.cpp Set up vertex lights 2d support for Layered Tile Maps. 2024-03-26 13:07:57 +01:00
layered_tile_map.h Set up vertex lights 2d support for Layered Tile Maps. 2024-03-26 13:07:57 +01:00
layered_tile_set.cpp Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
layered_tile_set.h Work on fixing compile when layered tile maps are enabled. 2024-03-06 01:11:54 +01:00
register_types.cpp Fixed compile when layered tile maps are enabled. 2024-03-07 18:57:18 +01:00
register_types.h Fix register methods. 2024-03-02 08:32:55 +01:00
SCsub Layered tile map build script setup. 2024-03-02 08:17:20 +01:00