mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
#ifndef VISIBILITY_NOTIFIER_2D_H
|
|
#define VISIBILITY_NOTIFIER_2D_H
|
|
/*************************************************************************/
|
|
/* visibility_notifier_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class Viewport;
|
|
class VisibilityNotifier2D : public Node2D {
|
|
GDCLASS(VisibilityNotifier2D, Node2D);
|
|
|
|
Set<World *> worlds;
|
|
|
|
Rect2 rect;
|
|
|
|
protected:
|
|
friend struct SpatialIndexer2D;
|
|
|
|
void _enter_world(World *p_world);
|
|
void _exit_world(World *p_world);
|
|
|
|
virtual void _screen_enter() {}
|
|
virtual void _screen_exit() {}
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
#ifdef TOOLS_ENABLED
|
|
virtual Rect2 _edit_get_rect() const;
|
|
virtual bool _edit_use_rect() const;
|
|
#endif
|
|
|
|
void set_rect(const Rect2 &p_rect);
|
|
Rect2 get_rect() const;
|
|
|
|
bool is_on_screen() const;
|
|
|
|
VisibilityNotifier2D();
|
|
};
|
|
|
|
class VisibilityEnabler2D : public VisibilityNotifier2D {
|
|
GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
|
|
|
|
public:
|
|
enum Enabler {
|
|
ENABLER_PAUSE_ANIMATIONS,
|
|
ENABLER_FREEZE_BODIES,
|
|
ENABLER_PAUSE_PARTICLES,
|
|
ENABLER_PARENT_PROCESS,
|
|
ENABLER_PARENT_PHYSICS_PROCESS,
|
|
ENABLER_PAUSE_ANIMATED_SPRITES,
|
|
ENABLER_MAX
|
|
};
|
|
|
|
protected:
|
|
virtual void _screen_enter();
|
|
virtual void _screen_exit();
|
|
|
|
bool visible;
|
|
|
|
void _find_nodes(Node *p_node);
|
|
|
|
Map<Node *, Variant> nodes;
|
|
void _node_removed(Node *p_node);
|
|
bool enabler[ENABLER_MAX];
|
|
|
|
void _change_node_state(Node *p_node, bool p_enabled);
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_enabler(Enabler p_enabler, bool p_enable);
|
|
bool is_enabler_enabled(Enabler p_enabler) const;
|
|
|
|
String get_configuration_warning() const;
|
|
|
|
VisibilityEnabler2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
|
|
|
|
#endif // VISIBILITY_NOTIFIER_2D_H
|