pandemonium_engine/main
Rémi Verschelde 55c580bad5 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9

(cherry picked from commit b70e4fc0f3a265d2b48fa77107ed864ec8be3f26)
2022-07-29 21:57:31 +02:00
..
tests Fix left aligned integer sign in string formatting 2022-07-27 13:57:44 +02:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-29 21:57:31 +02:00
input_default.cpp Ported: Input: Re-enable input accumulation disabled by error in 3.4 2022-07-29 20:50:00 +02:00
input_default.h Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu 2022-07-28 18:54:48 +02:00
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
main.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
main.h Hide the first --print-fps outputs after the engine has started 2022-07-27 19:40:40 +02:00
pandemoniumcontrollerdb.txt
performance.cpp
performance.h
SCsub
splash.png