mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
#ifndef TERRAIN_LIGHT_H
|
|
#define TERRAIN_LIGHT_H
|
|
|
|
/*************************************************************************/
|
|
/* terrain_light.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/vector.h"
|
|
#include "core/math/color.h"
|
|
#include "core/object/reference.h"
|
|
|
|
class TerrainLight : public Reference {
|
|
GDCLASS(TerrainLight, Reference);
|
|
|
|
public:
|
|
int get_world_position_x() const;
|
|
int get_world_position_y() const;
|
|
int get_world_position_z() const;
|
|
Vector3 get_world_position();
|
|
void set_world_position(const int x, const int y, const int z);
|
|
|
|
Vector3 get_position();
|
|
void set_position(const Vector3 &pos);
|
|
|
|
real_t get_range() const;
|
|
void set_range(const real_t value);
|
|
|
|
real_t get_attenuation() const;
|
|
void set_attenuation(const real_t value);
|
|
|
|
Color get_color() const;
|
|
void set_color(const Color value);
|
|
|
|
real_t get_energy() const;
|
|
void set_energy(const real_t value);
|
|
|
|
real_t get_indirect_energy() const;
|
|
void set_indirect_energy(const real_t value);
|
|
|
|
bool get_negative() const;
|
|
void set_negative(const bool value);
|
|
|
|
real_t get_specular() const;
|
|
void set_specular(const real_t value);
|
|
|
|
TerrainLight();
|
|
~TerrainLight();
|
|
|
|
private:
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
#endif
|
|
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _chunk_position_x;
|
|
int _chunk_position_y;
|
|
int _chunk_position_z;
|
|
|
|
int _world_position_x;
|
|
int _world_position_y;
|
|
int _world_position_z;
|
|
|
|
real_t _range;
|
|
real_t _attenuation;
|
|
Color _color;
|
|
real_t _energy;
|
|
real_t _indirect_energy;
|
|
bool _negative;
|
|
real_t _specular;
|
|
};
|
|
|
|
#endif
|