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81 lines
3.5 KiB
C++
81 lines
3.5 KiB
C++
#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H
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#define FAST_QUADRATIC_MESH_SIMPLIFIER_H
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/*************************************************************************/
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/* fast_quadratic_mesh_simplifier.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/reference.h"
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#include "core/variant/array.h"
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#include "simplify.h"
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class FastQuadraticMeshSimplifier : public Reference {
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GDCLASS(FastQuadraticMeshSimplifier, Reference);
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public:
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int get_max_iteration_count() const;
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void set_max_iteration_count(const int value);
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int get_max_lossless_iteration_count() const;
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void set_max_lossless_iteration_count(const int value);
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bool get_enable_smart_link() const;
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void set_enable_smart_link(const bool value);
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bool get_preserve_border_edges() const;
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void set_preserve_border_edges(const bool value);
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bool get_preserve_uv_seam_edges() const;
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void set_preserve_uv_seam_edges(const bool value);
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bool get_preserve_uv_foldover_edges() const;
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void set_preserve_uv_foldover_edges(const bool value);
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int get_format() const;
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void set_format(const int value);
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void initialize(const Array &arrays);
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Array get_arrays();
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void simplify_mesh(int target_count, double aggressiveness = 7, bool verbose = false);
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void simplify_mesh_lossless(bool verbose = false);
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FastQuadraticMeshSimplifier();
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~FastQuadraticMeshSimplifier();
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protected:
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static void _bind_methods();
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private:
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Simplify::FQMS simplify;
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};
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#endif
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