mirror of
https://github.com/Relintai/pandemonium_engine.git
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76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
/*************************************************************************/
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/* prop_2d_texture_job.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "prop_2d_texture_job.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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#include "../../texture_packer/texture_packer.h"
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#endif
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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Ref<TexturePacker> Prop2DTextureJob::get_merger() {
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return _merger;
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}
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void Prop2DTextureJob::set_merger(const Ref<TexturePacker> &merger) {
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_merger = merger;
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}
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#endif
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void Prop2DTextureJob::_execute() {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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if (!_merger.is_valid()) {
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set_complete(true);
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return;
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}
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_merger->merge();
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#endif
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set_complete(true);
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}
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Prop2DTextureJob::Prop2DTextureJob() {
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}
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Prop2DTextureJob::~Prop2DTextureJob() {
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}
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void Prop2DTextureJob::_bind_methods() {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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ClassDB::bind_method(D_METHOD("get_merger"), &Prop2DTextureJob::get_merger);
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ClassDB::bind_method(D_METHOD("set_merger", "value"), &Prop2DTextureJob::set_merger);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "merger", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker"), "set_merger", "get_merger");
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#endif
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}
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