pandemonium_engine/modules/terraman/editor/terrain_world_gizmo.h

76 lines
3.0 KiB
C++

#ifndef TERRAMAN_GIZMO_H
#define TERRAMAN_GIZMO_H
/*************************************************************************/
/* terrain_world_gizmo.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/spatial_editor_gizmos.h"
class Camera;
class MeshDataResource;
class MDREDMeshOutline;
class InputEvent;
class EditorPlugin;
class UndoRedo;
class TerrainWorld;
class TerrainWorldGizmo : public EditorSpatialGizmo {
GDCLASS(TerrainWorldGizmo, EditorSpatialGizmo);
public:
bool visible;
bool drawing;
Vector3 position;
float size;
void set_editor_plugin(EditorPlugin *editor_plugin);
void set_handle(int index, bool secondary, Camera *camera, const Point2 &point);
void redraw();
void apply();
void refresh_lines(TerrainWorld *world);
TerrainWorldGizmo();
~TerrainWorldGizmo();
EditorPlugin *_editor_plugin;
UndoRedo *_undo_redo;
protected:
static void _bind_methods();
Vector<Vector3> _points;
Vector<Vector3> _lines;
};
#endif