mirror of
https://github.com/Relintai/pandemonium_engine.git
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130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
#ifndef OS_SERVER_H
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#define OS_SERVER_H
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/*************************************************************************/
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/* os_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "drivers/dummy/texture_loader_dummy.h"
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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#ifdef __APPLE__
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#include "platform/osx/crash_handler_osx.h"
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#include "platform/osx/power_osx.h"
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#else
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#include "platform/x11/crash_handler_x11.h"
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#include "platform/x11/power_x11.h"
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#endif
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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#undef CursorShape
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class OS_Server : public OS_Unix {
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VisualServer *visual_server;
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VideoMode current_videomode;
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List<String> args;
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MainLoop *main_loop;
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bool grab;
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virtual void delete_main_loop();
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bool force_quit;
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InputDefault *input;
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#ifdef __APPLE__
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PowerOSX *power_manager;
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#else
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PowerX11 *power_manager;
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#endif
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CrashHandler crash_handler;
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int video_driver_index;
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Ref<ResourceFormatDummyTexture> resource_loader_dummy;
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protected:
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_current_video_driver() const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void finalize();
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virtual void set_main_loop(MainLoop *p_main_loop);
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public:
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virtual String get_name() const;
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual Size2 get_window_size() const;
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virtual void move_window_to_foreground();
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void run();
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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virtual bool _check_internal_feature_support(const String &p_feature);
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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OS_Server();
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};
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#endif
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