mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
173 lines
5.3 KiB
C++
173 lines
5.3 KiB
C++
#ifndef TILING_WAVE_FORM_COLLAPSE_H
|
|
#define TILING_WAVE_FORM_COLLAPSE_H
|
|
|
|
#include "array_2d.h"
|
|
#include "core/vector.h"
|
|
|
|
#include "wave_form_collapse.h"
|
|
|
|
struct Tile {
|
|
struct ActionMap {
|
|
Vector<int> map[8];
|
|
|
|
void set_size(int size) {
|
|
for (int i = 0; i < 8; ++i) {
|
|
map[i].resize(size);
|
|
}
|
|
}
|
|
|
|
void zero() {
|
|
for (int i = 0; i < 8; ++i) {
|
|
map[i].fill(0);
|
|
}
|
|
}
|
|
};
|
|
|
|
static const uint8_t ROTATION_MAP[6][9];
|
|
static const uint8_t REFLECTION_MAP[6][9];
|
|
|
|
String name;
|
|
Vector<Array2D<int>> data;
|
|
WaveFormCollapse::Symmetry symmetry;
|
|
double weight;
|
|
|
|
static ActionMap generate_action_map(const WaveFormCollapse::Symmetry symmetry);
|
|
static Vector<Array2D<int>> generate_oriented(Array2D<int> data, WaveFormCollapse::Symmetry symmetry);
|
|
|
|
void set_generate_data(const PoolIntArray &p_data, const int width, const int height);
|
|
|
|
PoolIntArray data_get(const int index);
|
|
void data_set(const int index, const PoolIntArray &p_data, const int width, const int height);
|
|
void data_remove(const int index);
|
|
|
|
Tile();
|
|
Tile(WaveFormCollapse::Symmetry p_symmetry, double p_weight);
|
|
Tile(const Vector<Array2D<int>> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
|
|
Tile(const Array2D<int> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
|
|
Tile(const PoolIntArray &p_data, const int width, const int height, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
|
|
};
|
|
|
|
class TilingWaveFormCollapse : public WaveFormCollapse {
|
|
GDCLASS(TilingWaveFormCollapse, WaveFormCollapse);
|
|
|
|
public:
|
|
struct NeighbourData {
|
|
int data[4];
|
|
|
|
NeighbourData() {
|
|
for (int i = 0; i < 4; ++i) {
|
|
data[i] = 0;
|
|
}
|
|
}
|
|
|
|
NeighbourData(const int n1, const int n2, const int n3, const int n4) {
|
|
data[0] = n1;
|
|
data[1] = n2;
|
|
data[2] = n3;
|
|
data[3] = n4;
|
|
}
|
|
};
|
|
|
|
struct DensePropagatorHelper {
|
|
Vector<bool> directions[4];
|
|
|
|
void resize(const int size) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
directions[i].resize(size);
|
|
directions[i].fill(false);
|
|
}
|
|
}
|
|
};
|
|
|
|
struct IdToTilePair {
|
|
int id;
|
|
int oriented_tile;
|
|
|
|
IdToTilePair() {
|
|
id = 0;
|
|
oriented_tile = 0;
|
|
}
|
|
|
|
IdToTilePair(int p_id, int p_oriented_tile) {
|
|
id = p_id;
|
|
oriented_tile = p_oriented_tile;
|
|
}
|
|
};
|
|
|
|
public:
|
|
int tile_add_generated(const PoolIntArray &data, const int width, const int height, const WaveFormCollapse::Symmetry symmetry, const float weight);
|
|
int tile_add(const WaveFormCollapse::Symmetry symmetry, const float weight);
|
|
int tile_create();
|
|
void tile_remove(const int tile_index);
|
|
int tile_count_get();
|
|
|
|
void tile_data_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
|
|
void tile_data_generated_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
|
|
PoolIntArray tile_data_get(const int tile_index, const int data_index);
|
|
void tile_data_set(const int tile_index, const int data_index, const PoolIntArray &data, const int width, const int height);
|
|
void tile_data_remove(const int tile_index, const int data_index);
|
|
void tile_data_clear(const int tile_index);
|
|
int tile_data_count_get(const int tile_index);
|
|
int tile_data_required_count_get(const int tile_index);
|
|
|
|
int tile_width_get(const int tile_index, const int data_index);
|
|
int tile_height_get(const int tile_index, const int data_index);
|
|
|
|
WaveFormCollapse::Symmetry tile_symmetry_get(const int tile_index);
|
|
void tile_symmetry_set(const int tile_index, const WaveFormCollapse::Symmetry val);
|
|
|
|
float tile_weight_get(const int tile_index);
|
|
void tile_weight_set(const int tile_index, const float val);
|
|
|
|
String tile_name_get(const int tile_index);
|
|
void tile_name_set(const int tile_index, const String &val);
|
|
int tile_index_get(const String &tile_name);
|
|
|
|
int neighbour_data_add(const int left, const int left_orientation, const int right, const int right_orientation);
|
|
int neighbour_data_add_str(const String &left, const int left_orientation, const String &right, const int right_orientation);
|
|
PoolIntArray neighbour_data_get(const int index);
|
|
void neighbour_data_remove(const int index);
|
|
void neighbour_data_set(const int index, const int left, const int left_orientation, const int right, const int right_orientation);
|
|
void neighbour_data_set_str(const int index, const String &left, const int left_orientation, const String &right, const int right_orientation);
|
|
bool neighbour_data_validate(const int tile_index, const int orientation);
|
|
bool neighbour_data_validate_str(const String &tile_name, const int orientation);
|
|
|
|
void set_tiles(const Vector<Tile> &p_tiles);
|
|
void set_neighbours(const Vector<NeighbourData> &p_neighbors);
|
|
|
|
void generate_oriented_tile_ids();
|
|
void generate_propagator();
|
|
|
|
static Vector<double> get_tiles_weights(const Vector<Tile> &tiles);
|
|
|
|
void set_tile(int tile_id, int i, int j);
|
|
bool set_tile(int tile_id, int orientation, int i, int j);
|
|
|
|
Array2D<int> run();
|
|
|
|
Array2D<int> id_to_tiling(Array2D<int> ids);
|
|
|
|
bool validate();
|
|
void initialize();
|
|
|
|
TilingWaveFormCollapse();
|
|
~TilingWaveFormCollapse();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
void generate_propagator_add_helper(const Tile::ActionMap &action_map1, const Tile::ActionMap &action_map2,
|
|
Vector<DensePropagatorHelper> *dense_propagator,
|
|
const NeighbourData &neighbour,
|
|
int action, int direction);
|
|
|
|
Vector<Tile> _tiles;
|
|
Vector<NeighbourData> _neighbors;
|
|
|
|
Vector<IdToTilePair> _id_to_oriented_tile;
|
|
Vector<Vector<int>> _oriented_tile_ids;
|
|
};
|
|
|
|
#endif
|