pandemonium_engine/modules/steering_ai/gsai_steering_behavior.h

46 lines
1.3 KiB
C++

#ifndef GSAI_STEERING_BEHAVIOR_H
#define GSAI_STEERING_BEHAVIOR_H
#include "core/int_types.h"
#include "core/math/vector3.h"
#include "core/object/reference.h"
class GSAISteeringAgent;
class GSAITargetAcceleration;
// Base class for all steering behaviors.
// Steering behaviors calculate the linear and the angular acceleration to be
// to the agent that owns them.
// Individual steering behaviors encapsulate the steering logic.
class GSAISteeringBehavior : public Reference {
GDCLASS(GSAISteeringBehavior, Reference);
public:
// If `false`, all calculations return zero amounts of acceleration.
bool get_is_enabled() const;
void set_is_enabled(const bool val);
// The AI agent on which the steering behavior bases its calculations.
Ref<GSAISteeringAgent> get_agent();
void set_agent(const Ref<GSAISteeringAgent> &val);
// The `calculate_steering` function is the entry point for all behaviors.
// Sets the `acceleration` with the behavior's desired amount of acceleration.
void calculate_steering(Ref<GSAITargetAcceleration> acceleration);
virtual void _calculate_steering(Ref<GSAITargetAcceleration> acceleration);
GSAISteeringBehavior();
~GSAISteeringBehavior();
protected:
static void _bind_methods();
bool is_enabled;
Ref<GSAISteeringAgent> agent;
};
#endif