pandemonium_engine/main
Relintai 68b9f4c90e Ported from godot4: Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
..
tests Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
app_icon.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
input_default.cpp Fix warning on clang. 2023-04-16 15:39:48 +02:00
input_default.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
main_builders.py Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
main_timer_sync.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main_timer_sync.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
main.cpp Ported from godot4: Add more detailed Navigation Debug Visualization 2023-06-05 18:05:15 +02:00
main.h Moved the error macros. 2022-08-17 15:14:19 +02:00
performance.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
performance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
SCsub Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
splash.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00