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https://github.com/Relintai/pandemonium_engine.git
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111 lines
3.9 KiB
XML
111 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VoxelMesherMarchingCubes" inherits="VoxelMesherDefault" version="3.8">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="corner_id_to_vertex" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="index1" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_cell_class" qualifiers="const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_cell_data" qualifiers="const">
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<return type="MarchingCubesCellData" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_vertex_data" qualifiers="const">
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<return type="int" />
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<argument index="0" name="index1" type="int" />
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<argument index="1" name="index2" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_vertex_data_first_vertex" qualifiers="const">
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<return type="int" />
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<argument index="0" name="index1" type="int" />
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<argument index="1" name="index2" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_vertex_data_second_vertex" qualifiers="const">
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<return type="int" />
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<argument index="0" name="index1" type="int" />
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<argument index="1" name="index2" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_vertex_direction" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="index1" type="int" />
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<argument index="1" name="index2" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_vertex_first_position" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="index1" type="int" />
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<argument index="1" name="index2" type="int" />
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<description>
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</description>
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</method>
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<method name="get_regular_vertex_second_position" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="index1" type="int" />
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<argument index="1" name="index2" type="int" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="format" type="int" setter="set_format" getter="get_format" overrides="VoxelMesher" default="58" />
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</members>
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<constants>
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<constant name="VOXEL_ENTRY_INDEX_000" value="0" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_100" value="1" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_010" value="4" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_110" value="5" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_001" value="2" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_101" value="3" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_011" value="6" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_INDEX_111" value="7" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRIES_SIZE" value="8" enum="VoxelEntryIndices">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_000" value="1" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_100" value="2" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_010" value="16" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_110" value="32" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_001" value="4" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_101" value="8" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_011" value="64" enum="VoxelEntryMask">
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</constant>
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<constant name="VOXEL_ENTRY_MASK_111" value="128" enum="VoxelEntryMask">
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</constant>
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</constants>
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</class>
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