mirror of
https://github.com/Relintai/pandemonium_engine.git
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126 lines
3.8 KiB
C++
126 lines
3.8 KiB
C++
#ifndef PROP_CACHE_H
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#define PROP_CACHE_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/bind/core_bind.h"
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#include "core/math/color.h"
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#include "core/containers/hash_map.h"
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/containers/vector.h"
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#include "scene/resources/material.h"
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#include "core/os/mutex.h"
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#include "../props/prop_data.h"
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class PropMaterialCache;
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class TiledWallData;
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class PropCache : public Object {
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GDCLASS(PropCache, Object);
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public:
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static PropCache *get_singleton();
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StringName get_default_prop_material_cache_class();
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void set_default_prop_material_cache_class(const StringName &cls_name);
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#ifdef TEXTURE_PACKER_PRESENT
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int get_texture_flags() const;
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void set_texture_flags(const int flags);
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int get_max_atlas_size() const;
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void set_max_atlas_size(const int size);
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bool get_keep_original_atlases() const;
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void set_keep_original_atlases(const bool value);
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Color get_background_color() const;
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void set_background_color(const Color &color);
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int get_margin() const;
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void set_margin(const int margin);
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#endif
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PoolStringArray material_paths_get() const;
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void material_paths_set(const PoolStringArray &array);
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void material_add(const Ref<Material> &value);
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Ref<Material> material_get(const int index);
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void material_set(const int index, const Ref<Material> &value);
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void material_remove(const int index);
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int material_get_num() const;
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void materials_clear();
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void materials_load();
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void ensure_materials_loaded();
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Vector<Variant> materials_get();
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void materials_set(const Vector<Variant> &materials);
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Ref<PropMaterialCache> material_cache_get(const Ref<PropData> &prop);
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void material_cache_unref(const Ref<PropData> &prop);
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Ref<PropMaterialCache> tiled_wall_material_cache_get(const Ref<TiledWallData> &twd);
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void tiled_wall_material_cache_unref(const Ref<TiledWallData> &twd);
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Ref<PropMaterialCache> material_cache_custom_key_get(const uint64_t key);
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void material_cache_custom_key_unref(const uint64_t key);
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Ref<Resource> load_resource(const String &path, const String &type_hint = "");
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private:
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static PropCache *_instance;
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public:
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PropCache();
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~PropCache();
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protected:
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static void _bind_methods();
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StringName _default_prop_material_cache_class;
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Map<uint64_t, Ref<PropMaterialCache>> _material_cache;
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Map<uint64_t, Ref<PropMaterialCache>> _tiled_wall_material_cache;
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Map<uint64_t, Ref<PropMaterialCache>> _custom_keyed_material_cache;
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Mutex _material_cache_mutex;
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Mutex _tiled_wall_material_cache_mutex;
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Mutex _custom_keyed_material_cache_mutex;
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#ifdef TEXTURE_PACKER_PRESENT
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int _texture_flags;
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int _max_atlas_size;
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bool _keep_original_atlases;
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Color _background_color;
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int _margin;
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#endif
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PoolStringArray _material_paths;
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Vector<Ref<Material>> _materials;
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};
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#endif
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