pandemonium_engine/modules/material_maker/editor_plugin.h

65 lines
3.0 KiB
C++

#ifndef MATERIAL_MAKER_EDITOR_PLUGIN_H
#define MATERIAL_MAKER_EDITOR_PLUGIN_H
/*************************************************************************/
/* editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class MatMakerGDEditor;
class ToolButton;
class MaterialMakerEditorPlugin : public EditorPlugin {
GDCLASS(MaterialMakerEditorPlugin, EditorPlugin);
public:
bool has_main_screen() const { return false; }
String get_name() const { return "MaterialMakerEditorPlugin"; }
void make_visible(bool p_visible);
void edit(Object *p_object);
bool handles(Object *p_object) const;
MaterialMakerEditorPlugin(EditorNode *p_node);
~MaterialMakerEditorPlugin();
protected:
void _notification(int p_what);
MatMakerGDEditor *editor_scene;
ToolButton *tool_button;
EditorNode *_editor_node;
};
#endif