.. |
bind
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Ported: Address remaining scoped storage regressions
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2022-07-29 23:48:31 +02:00 |
crypto
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
io
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
log
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Cleaned up the log macros.
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2022-06-11 18:07:21 +02:00 |
math
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Fixup BVH debugging statements
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2022-07-29 23:20:04 +02:00 |
os
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Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
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2022-07-30 00:29:14 +02:00 |
array.cpp
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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2022-07-26 15:49:30 +02:00 |
array.h
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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2022-07-26 15:49:30 +02:00 |
bitfield_dynamic.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bitfield_dynamic.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
class_db.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
class_db.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
color_names.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
color.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
color.h
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Added 2 new helper methods to Color.
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2022-07-15 17:08:48 +02:00 |
command_queue_mt.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
command_queue_mt.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
compressed_translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
compressed_translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
core_builders.py
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
core_string_names.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
core_string_names.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cowdata.h
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Remove get_data() from CowData
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2022-07-25 18:49:24 +02:00 |
dictionary.cpp
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Add Dictionary.merge()
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2022-07-28 14:59:15 +02:00 |
dictionary.h
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Add Dictionary.merge()
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2022-07-28 14:59:15 +02:00 |
engine.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
engine.h
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
error_list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
error_macros.cpp
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Errors: Fallback to fprintf if OS singleton doesn't exist
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2022-07-29 16:31:28 +02:00 |
error_macros.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
func_ref.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
func_ref.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
global_constants.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
global_constants.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
hashfuncs.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
image.cpp
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Improve error messages when creating Images from code
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2022-07-27 19:11:16 +02:00 |
image.h
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Fix Image.blit_rect/blend_rect() for negative p_dest point
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2022-07-27 09:03:55 +02:00 |
input_map.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
input_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
int_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
local_vector.h
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Optimized Mesh Merging
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2022-07-28 13:46:56 +02:00 |
make_binders.py
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
message_queue.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
message_queue.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
method_bind.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
method_bind.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
method_ptrcall.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
node_path.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_path.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
oa_hash_map.h
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Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one.
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2022-07-26 15:33:36 +02:00 |
object_id.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object_rc.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
object.cpp
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fix get_meta() with defalt value
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2022-07-28 10:19:20 +02:00 |
object.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
ordered_hash_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packed_data_container.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
packed_data_container.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
paged_allocator.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pair.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path_remap.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
path_remap.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pool_allocator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_allocator.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
pool_vector.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_vector.h
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
pooled_list.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
project_settings.cpp
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Ported: ProjectSettings: Ensure 'editor/' settings aren't nested
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2022-07-29 10:45:12 +02:00 |
project_settings.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
ref_ptr.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ref_ptr.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reference.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
reference.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
register_core_types.cpp
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
register_core_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rid_handle.cpp
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Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
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2022-07-26 15:34:36 +02:00 |
rid_handle.h
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Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
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2022-07-26 15:34:36 +02:00 |
rid.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rid.h
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Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
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2022-03-20 20:22:15 +01:00 |
ring_buffer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
safe_refcount.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
safe_refcount.h
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Use the right memory ordering in SafeNumeric operations
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2022-07-29 21:58:53 +02:00 |
script_debugger_local.cpp
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
script_debugger_local.h
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
script_language.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_language.h
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
SCsub
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Added the new logging stuff to the build, and made everything compile.
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2022-06-11 17:46:12 +02:00 |
self_list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
set.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
simple_type.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sort_array.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
string_buffer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
string_builder.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
string_builder.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
string_name.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
string_name.h
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Ported: Implement Scene Unique Nodes - KoBeWi
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2022-07-27 00:45:48 +02:00 |
threaded_callable_queue.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
type_info.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
typedefs.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ucaps.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
undo_redo.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
undo_redo.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
ustring.cpp
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Add error messages to String::bin_to_int64, and accept capital B in prefix
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2022-07-29 19:56:15 +02:00 |
ustring.h
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Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
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2022-07-28 19:33:43 +02:00 |
variant_call.cpp
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
variant_op.cpp
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Fix regression with dictionaries because of the variant srtingname support.
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2022-03-21 23:22:19 +01:00 |
variant_parser.cpp
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Increase line counter when parsing comments
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2022-07-27 18:27:16 +02:00 |
variant_parser.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant.h
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Added is_null() helper method to variant.
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2022-03-22 09:38:10 +01:00 |
vector.h
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Backported the Vector function to_byte_array and slice
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2022-07-26 15:05:54 +02:00 |
version.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
vmap.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
vset.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |