pandemonium_engine/thirdparty/recastnavigation/Recast/Source
Graham Pentheny 708d7d8700 Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.

(cherry picked from commit 36de150c74e8c86e204ce64dc5a2865b6aee79a7)
2022-11-30 19:19:40 +01:00
..
Recast.cpp
RecastAlloc.cpp
RecastArea.cpp
RecastAssert.cpp
RecastContour.cpp
RecastFilter.cpp
RecastLayers.cpp
RecastMesh.cpp
RecastMeshDetail.cpp
RecastRasterization.cpp
RecastRegion.cpp