mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 09:28:07 +01:00
145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
#ifndef PROP_JOB_H
|
|
#define PROP_JOB_H
|
|
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_instance_job.h"
|
|
|
|
class PropMesher;
|
|
class PropInstance;
|
|
class PropInstanceMerger;
|
|
class PropMesherJobStep;
|
|
class PropMaterialCache;
|
|
class Shape;
|
|
class PropLight;
|
|
class PropDataTiledWall;
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
class PropDataMeshData;
|
|
#endif
|
|
|
|
class PropInstancePropJob : public PropInstanceJob {
|
|
GDCLASS(PropInstancePropJob, PropInstanceJob);
|
|
|
|
public:
|
|
Ref<PropMaterialCache> get_material_cache();
|
|
void set_material_cache(const Ref<PropMaterialCache> &cache);
|
|
|
|
Ref<PropMesherJobStep> get_jobs_step(const int index) const;
|
|
void set_jobs_step(const int index, const Ref<PropMesherJobStep> &step);
|
|
void remove_jobs_step(const int index);
|
|
void add_jobs_step(const Ref<PropMesherJobStep> &step);
|
|
int get_jobs_step_count() const;
|
|
|
|
void add_collision_shape(const Ref<Shape> &shape, const Transform &transform, const bool owns_shape = false);
|
|
void clear_collision_shapes();
|
|
|
|
PropInstanceMerger *get_prop_instace();
|
|
void set_prop_instace(PropInstanceMerger *prop);
|
|
void set_prop_instace_bind(Node *prop);
|
|
|
|
Ref<PropMesher> get_prop_mesher() const;
|
|
void set_prop_mesher(const Ref<PropMesher> &mesher);
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
void add_mesh(const Ref<PropDataMeshData> &mesh_data, const Transform &base_transform);
|
|
void clear_meshes();
|
|
#endif
|
|
|
|
void add_tiled_wall(const Ref<PropDataTiledWall> &data, const Transform &base_transform);
|
|
void clear_tiled_walls();
|
|
|
|
void add_light(const Ref<PropLight> &light);
|
|
void clear_lights();
|
|
|
|
void _physics_process(float delta);
|
|
void _execute_phase();
|
|
void _reset();
|
|
|
|
void phase_setup_cache();
|
|
void phase_physics_process();
|
|
void phase_prop();
|
|
void phase_steps();
|
|
|
|
void step_type_normal();
|
|
void step_type_normal_lod();
|
|
void step_type_drop_uv2();
|
|
void step_type_merge_verts();
|
|
void step_type_bake_texture();
|
|
void step_type_simplify_mesh();
|
|
|
|
Array merge_mesh_array(Array arr) const;
|
|
Array bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color = 0.7) const;
|
|
|
|
void reset_meshes();
|
|
|
|
PropInstancePropJob();
|
|
~PropInstancePropJob();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
struct PMDREntry {
|
|
Ref<PropDataMeshData> mesh_data;
|
|
Transform base_transform;
|
|
};
|
|
#endif
|
|
|
|
struct PTWEntry {
|
|
Ref<PropDataTiledWall> data;
|
|
Transform base_transform;
|
|
};
|
|
|
|
struct CollisionShapeEntry {
|
|
Ref<Shape> shape;
|
|
Transform transform;
|
|
bool owns_shape;
|
|
|
|
CollisionShapeEntry() {
|
|
owns_shape = false;
|
|
}
|
|
};
|
|
|
|
Ref<PropMaterialCache> _material_cache;
|
|
|
|
Vector<Ref<PropMesherJobStep>> _job_steps;
|
|
int _current_job_step;
|
|
int _current_mesh;
|
|
|
|
Ref<PropMesher> _prop_mesher;
|
|
PropInstanceMerger *_prop_instace;
|
|
|
|
#if MESH_DATA_RESOURCE_PRESENT
|
|
Vector<PMDREntry> _prop_mesh_datas;
|
|
#endif
|
|
|
|
Vector<CollisionShapeEntry> _collision_shapes;
|
|
|
|
Vector<PTWEntry> _prop_tiled_wall_datas;
|
|
|
|
Array temp_mesh_arr;
|
|
};
|
|
|
|
#endif
|