mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
79 lines
2.3 KiB
GDScript
79 lines
2.3 KiB
GDScript
tool
|
|
extends EditorPlugin
|
|
|
|
var SWorldGeneratorSettings = preload("res://addons/world_generator/resources/world_generator_settings.gd")
|
|
|
|
var SWorldGenBaseResource = preload("res://addons/world_generator/resources/world_gen_base_resource.gd")
|
|
var SWorldGenWorld = preload("res://addons/world_generator/resources/world_gen_world.gd")
|
|
var SContinent = preload("res://addons/world_generator/resources/continent.gd")
|
|
var SZone = preload("res://addons/world_generator/resources/zone.gd")
|
|
var SSubZone = preload("res://addons/world_generator/resources/subzone.gd")
|
|
|
|
var editor_packed_scene = preload("res://addons/world_generator/ui/MainScreen.tscn")
|
|
var editor_scene = null
|
|
|
|
var tool_button : ToolButton = null
|
|
|
|
func _enter_tree():
|
|
add_custom_type("WorldGeneratorSettings", "Resource", SWorldGeneratorSettings, null)
|
|
|
|
add_custom_type("WorldGenBaseResource", "Resource", SWorldGenBaseResource, null)
|
|
#Don't change the base to "WorldGenBaseResource" else it will complain about a non-existant class
|
|
#Also it works perfectly like this
|
|
add_custom_type("WorldGenWorld", "Resource", SWorldGenWorld, null)
|
|
add_custom_type("Continent", "Resource", SContinent, null)
|
|
add_custom_type("Zone", "Resource", SZone, null)
|
|
add_custom_type("SubZone", "Resource", SSubZone, null)
|
|
|
|
editor_scene = editor_packed_scene.instance()
|
|
editor_scene.set_plugin(self)
|
|
|
|
tool_button = add_control_to_bottom_panel(editor_scene, "World Editor")
|
|
tool_button.hide()
|
|
|
|
func _exit_tree():
|
|
remove_custom_type("WorldGeneratorSettings")
|
|
|
|
remove_custom_type("WorldGenBaseResource")
|
|
remove_custom_type("WorldGenWorld")
|
|
remove_custom_type("Continent")
|
|
remove_custom_type("Zone")
|
|
remove_custom_type("SubZone")
|
|
|
|
remove_control_from_bottom_panel(editor_scene)
|
|
|
|
|
|
func handles(object):
|
|
return object is WorldGenWorld
|
|
|
|
func edit(object):
|
|
#if editor_scene:
|
|
# make_bottom_panel_item_visible(editor_scene)
|
|
|
|
if object is WorldGenWorld:
|
|
var wgw : WorldGenWorld = object as WorldGenWorld
|
|
wgw.setup()
|
|
editor_scene.set_wgworld(wgw)
|
|
|
|
func make_visible(visible):
|
|
if tool_button:
|
|
if visible:
|
|
tool_button.show()
|
|
else:
|
|
#if tool_button.pressed:
|
|
# tool_button.pressed = false
|
|
|
|
if !tool_button.pressed:
|
|
tool_button.hide()
|
|
|
|
func get_plugin_icon():
|
|
return null
|
|
|
|
func get_plugin_name():
|
|
return "WorldGeneratorEditor"
|
|
|
|
func has_main_screen():
|
|
return false
|
|
|
|
|