.. |
bases
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
filter
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
gradient
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
noise
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
other
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
pattern
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
sdf2d
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
sdf3d
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
simple
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
transform
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
uniform
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
mm_material.cpp
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
mm_material.h
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
mm_node_universal_property.cpp
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
mm_node_universal_property.h
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |
mm_node.cpp
|
Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once.
|
2024-04-19 21:30:37 +02:00 |
mm_node.h
|
File copyright header updates pt7.
|
2023-12-18 00:02:58 +01:00 |