pandemonium_engine/modules/web/html/html_template_multilang.h

69 lines
3.3 KiB
C++

#ifndef HTML_TEMPLATE_MULTILANG_H
#define HTML_TEMPLATE_MULTILANG_H
/*************************************************************************/
/* html_template_multilang.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "html_template.h"
class HTMLTemplateMultilang : public HTMLTemplate {
GDCLASS(HTMLTemplateMultilang, HTMLTemplate);
public:
Ref<HTMLTemplate> get_template_for_locale(const StringName &p_locale);
void set_template_for_locale(const StringName &p_locale, const Ref<HTMLTemplate> &p_template);
HashMap<StringName, Ref<HTMLTemplate>> get_all_locales() const;
Dictionary get_locales() const;
void set_locales(const Dictionary &p_dict);
virtual String _render(const Ref<WebServerRequest> &p_request, const Dictionary &p_data);
HTMLTemplateMultilang();
~HTMLTemplateMultilang();
protected:
void _on_editor_new_locale_button_pressed(const StringName &p_property);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
HashMap<StringName, Ref<HTMLTemplate>> _locales;
String _editor_new_locale_key;
};
#endif