pandemonium_engine/modules/steering_ai/gsai_target_acceleration.cpp

65 lines
2.0 KiB
C++

#include "gsai_target_acceleration.h"
#include "core/math/math_funcs.h"
#include "gsai_steering_agent.h"
Vector3 GSAITargetAcceleration::get_linear() {
return linear;
}
void GSAITargetAcceleration::set_linear(const Vector3 &val) {
linear = val;
}
float GSAITargetAcceleration::get_angular() const {
return angular;
}
void GSAITargetAcceleration::set_angular(const float val) {
angular = val;
}
void GSAITargetAcceleration::set_zero() {
linear.x = 0.0;
linear.y = 0.0;
linear.z = 0.0;
angular = 0.0;
}
void GSAITargetAcceleration::add_scaled_accel(const Ref<GSAITargetAcceleration> &accel, const float scalar) {
linear += accel->linear * scalar;
angular += accel->angular * scalar;
}
float GSAITargetAcceleration::get_magnitude_squared() {
return linear.length_squared() + angular * angular;
}
float GSAITargetAcceleration::get_magnitude() {
return Math::sqrt(get_magnitude_squared());
}
GSAITargetAcceleration::GSAITargetAcceleration() {
angular = 0.0;
}
GSAITargetAcceleration::~GSAITargetAcceleration() {
}
void GSAITargetAcceleration::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_linear"), &GSAITargetAcceleration::get_linear);
ClassDB::bind_method(D_METHOD("set_linear", "value"), &GSAITargetAcceleration::set_linear);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear"), "set_linear", "get_linear");
ClassDB::bind_method(D_METHOD("get_angular"), &GSAITargetAcceleration::get_angular);
ClassDB::bind_method(D_METHOD("set_angular", "value"), &GSAITargetAcceleration::set_angular);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular"), "set_angular", "get_angular");
ClassDB::bind_method(D_METHOD("set_zero"), &GSAITargetAcceleration::set_zero);
ClassDB::bind_method(D_METHOD("add_scaled_accel", "accel", "scalar"), &GSAITargetAcceleration::add_scaled_accel);
ClassDB::bind_method(D_METHOD("get_magnitude_squared"), &GSAITargetAcceleration::get_magnitude_squared);
ClassDB::bind_method(D_METHOD("get_magnitude"), &GSAITargetAcceleration::get_magnitude);
}