mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-26 21:57:16 +01:00
158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_2d_data.h"
|
|
|
|
#include "prop_2d_data_entry.h"
|
|
#include "prop_2d_data_light.h"
|
|
#include "prop_2d_data_prop.h"
|
|
|
|
#include "servers/physics_server.h"
|
|
|
|
int Prop2DData::get_id() const {
|
|
return _id;
|
|
}
|
|
void Prop2DData::set_id(const int value) {
|
|
_id = value;
|
|
}
|
|
|
|
Ref<Prop2DDataEntry> Prop2DData::get_prop(const int index) const {
|
|
ERR_FAIL_INDEX_V(index, _props.size(), Ref<Prop2DDataEntry>());
|
|
|
|
return _props.get(index);
|
|
}
|
|
void Prop2DData::set_prop(const int index, const Ref<Prop2DDataEntry> prop) {
|
|
ERR_FAIL_INDEX(index, _props.size());
|
|
|
|
_props.set(index, prop);
|
|
}
|
|
void Prop2DData::add_prop(const Ref<Prop2DDataEntry> prop) {
|
|
_props.push_back(prop);
|
|
}
|
|
void Prop2DData::remove_prop(const int index) {
|
|
ERR_FAIL_INDEX(index, _props.size());
|
|
|
|
_props.remove(index);
|
|
}
|
|
|
|
int Prop2DData::get_prop_count() const {
|
|
return _props.size();
|
|
}
|
|
|
|
Vector<Variant> Prop2DData::get_props() {
|
|
Vector<Variant> r;
|
|
for (int i = 0; i < _props.size(); i++) {
|
|
r.push_back(_props[i].get_ref_ptr());
|
|
}
|
|
return r;
|
|
}
|
|
void Prop2DData::set_props(const Vector<Variant> &props) {
|
|
_props.clear();
|
|
for (int i = 0; i < props.size(); i++) {
|
|
Ref<Prop2DDataEntry> prop = Ref<Prop2DDataEntry>(props[i]);
|
|
|
|
_props.push_back(prop);
|
|
}
|
|
}
|
|
|
|
#if TEXTURE_PACKER_PRESENT
|
|
void Prop2DData::add_textures_into(Ref<TexturePacker> texture_packer) {
|
|
ERR_FAIL_COND(!texture_packer.is_valid());
|
|
|
|
for (int i = 0; i < _props.size(); ++i) {
|
|
Ref<Prop2DDataEntry> entry = _props.get(i);
|
|
|
|
if (entry.is_valid()) {
|
|
entry->add_textures_into(texture_packer);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool Prop2DData::get_is_room() const {
|
|
return _is_room;
|
|
}
|
|
void Prop2DData::set_is_room(const bool value) {
|
|
_is_room = value;
|
|
}
|
|
|
|
PoolVector3Array Prop2DData::get_room_bounds() {
|
|
return _room_bounds;
|
|
}
|
|
void Prop2DData::set_room_bounds(const PoolVector3Array &bounds) {
|
|
_room_bounds = bounds;
|
|
}
|
|
|
|
void Prop2DData::copy_from(const Ref<Prop2DData> &prop_data) {
|
|
_id = prop_data->_id;
|
|
_snap_to_mesh = prop_data->_snap_to_mesh;
|
|
_snap_axis = prop_data->_snap_axis;
|
|
|
|
_props.clear();
|
|
|
|
for (int i = 0; i < prop_data->_props.size(); ++i) {
|
|
_props.push_back(prop_data->_props[i]);
|
|
}
|
|
|
|
_is_room = prop_data->_is_room;
|
|
_room_bounds = prop_data->_room_bounds;
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
Prop2DData::Prop2DData() {
|
|
_id = 0;
|
|
_snap_to_mesh = false;
|
|
_is_room = false;
|
|
_snap_axis = Vector3(0, -1, 0);
|
|
}
|
|
Prop2DData::~Prop2DData() {
|
|
_props.clear();
|
|
}
|
|
|
|
void Prop2DData::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_prop", "index"), &Prop2DData::get_prop);
|
|
ClassDB::bind_method(D_METHOD("set_prop", "index", "spell"), &Prop2DData::set_prop);
|
|
ClassDB::bind_method(D_METHOD("add_prop", "prop"), &Prop2DData::add_prop);
|
|
ClassDB::bind_method(D_METHOD("remove_prop", "index"), &Prop2DData::remove_prop);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prop_count"), &Prop2DData::get_prop_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_props"), &Prop2DData::get_props);
|
|
ClassDB::bind_method(D_METHOD("set_props", "props"), &Prop2DData::set_props);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "23/19:Prop2DDataEntry", PROPERTY_USAGE_DEFAULT, "Prop2DDataEntry"), "set_props", "get_props");
|
|
|
|
#if TEXTURE_PACKER_PRESENT
|
|
ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &Prop2DData::add_textures_into);
|
|
#endif
|
|
|
|
ClassDB::bind_method(D_METHOD("get_is_room"), &Prop2DData::get_is_room);
|
|
ClassDB::bind_method(D_METHOD("set_is_room", "value"), &Prop2DData::set_is_room);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_room"), "set_is_room", "get_is_room");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_room_bounds"), &Prop2DData::get_room_bounds);
|
|
ClassDB::bind_method(D_METHOD("set_room_bounds", "value"), &Prop2DData::set_room_bounds);
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "room_bounds"), "set_room_bounds", "get_room_bounds");
|
|
|
|
ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &Prop2DData::copy_from);
|
|
}
|