mirror of
https://github.com/Relintai/pandemonium_engine.git
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101 lines
3.6 KiB
XML
101 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Prop2DDataEntry" inherits="Resource" version="3.8">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_add_textures_into" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="texture_packer" type="TexturePacker" />
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<description>
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</description>
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</method>
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<method name="_processor_evaluate_children" qualifiers="virtual">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_processor_get_node_for" qualifiers="virtual">
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<return type="Node" />
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<argument index="0" name="transform" type="Transform" />
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<argument index="1" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="_processor_handles" qualifiers="virtual">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_processor_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="prop_data" type="Prop2DData" />
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<argument index="1" name="node" type="Node" />
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<argument index="2" name="transform" type="Transform" />
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<argument index="3" name="entry" type="Prop2DDataEntry" />
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<description>
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</description>
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</method>
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<method name="add_textures_into">
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<return type="void" />
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<argument index="0" name="texture_packer" type="TexturePacker" />
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<description>
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</description>
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</method>
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<method name="processor_evaluate_children">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="processor_get_node_for">
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<return type="Node" />
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<argument index="0" name="prop_data" type="Transform2D" />
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<description>
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</description>
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</method>
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<method name="processor_handles">
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<return type="bool" />
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<argument index="0" name="node" type="Node" />
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<description>
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</description>
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</method>
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<method name="processor_process">
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<return type="void" />
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<argument index="0" name="prop_data" type="Prop2DData" />
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<argument index="1" name="node" type="Node" />
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<argument index="2" name="transform" type="Transform2D" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
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</member>
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<member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" default="Color( 1, 1, 1, 1 )">
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</member>
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<member name="show_behind_parent" type="bool" setter="set_show_behind_parent" getter="get_show_behind_parent" default="false">
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
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<member name="transform_2d" type="Transform2D" setter="set_transform_2d" getter="get_transform_2d" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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</member>
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<member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false">
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</member>
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<member name="visible" type="bool" setter="set_visible" getter="get_visible" default="true">
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</member>
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<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="get_z_as_relative" default="true">
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</member>
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<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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