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983eec5521
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884. (cherry picked from commit 1cc7e7ec33a652647d63cb32fa164eceef87c653) |
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.. | ||
tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
pandemoniumcontrollerdb.txt | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png |