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https://github.com/Relintai/pandemonium_engine.git
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d111a460b3
This is done in a hacky way, mostly to keep it simple and avoid having to do a refactoring of the `EditorExportPlatform` interface. Only Windows and Linux use `EditorExportPlatformPC`, and thus to handle the new architectures for Linux, we simply do a few checks here and there with a couple new methods to register the export template names for Linux arm64 and arm32. For Godot 4.0, we did refactor everything to allow exporting binaries for different architectures cleanly. For 3.6, which is likely the last feature release for the 3.x branch, I tend to cut corners as these improvements will be shorter lived and thus new tech debt isn't as big a concern.
557 lines
19 KiB
C++
557 lines
19 KiB
C++
#ifndef EDITOR_EXPORT_H
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#define EDITOR_EXPORT_H
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/*************************************************************************/
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/* editor_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/reference.h"
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#include "core/object/resource.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#include "scene/resources/texture.h"
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#include "core/containers/list.h"
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#include "core/containers/pool_vector.h"
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#include "core/containers/rb_map.h"
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#include "core/containers/rb_set.h"
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#include "core/containers/vector.h"
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#include "core/error/error_list.h"
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#include "core/object/object.h"
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#include "core/os/dir_access.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/typedefs.h"
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#include "core/variant/variant.h"
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class FileAccess;
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class EditorExportPlatform;
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class EditorFileSystemDirectory;
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struct EditorProgress;
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class DirAccess;
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class Timer;
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class RichTextLabel;
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class EditorExportPreset : public Reference {
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GDCLASS(EditorExportPreset, Reference);
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public:
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enum ExportFilter {
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EXPORT_ALL_RESOURCES,
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EXPORT_SELECTED_SCENES,
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EXPORT_SELECTED_RESOURCES,
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};
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enum ScriptExportMode {
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MODE_SCRIPT_TEXT,
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MODE_SCRIPT_COMPILED,
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MODE_SCRIPT_ENCRYPTED,
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};
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private:
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Ref<EditorExportPlatform> platform;
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ExportFilter export_filter;
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String include_filter;
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String exclude_filter;
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String export_path;
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String exporter;
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RBSet<String> selected_files;
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bool runnable;
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friend class EditorExport;
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friend class EditorExportPlatform;
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List<PropertyInfo> properties;
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RBMap<StringName, Variant> values;
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RBMap<StringName, bool> update_visibility;
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String name;
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String custom_features;
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int script_mode;
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String script_key;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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Ref<EditorExportPlatform> get_platform() const;
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bool has(const StringName &p_property) const { return values.has(p_property); }
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void update_files_to_export();
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Vector<String> get_files_to_export() const;
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void add_export_file(const String &p_path);
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void remove_export_file(const String &p_path);
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bool has_export_file(const String &p_path);
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void set_name(const String &p_name);
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String get_name() const;
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void set_runnable(bool p_enable);
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bool is_runnable() const;
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void set_export_filter(ExportFilter p_filter);
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ExportFilter get_export_filter() const;
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void set_include_filter(const String &p_include);
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String get_include_filter() const;
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void set_exclude_filter(const String &p_exclude);
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String get_exclude_filter() const;
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void set_custom_features(const String &p_custom_features);
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String get_custom_features() const;
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void set_export_path(const String &p_path);
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String get_export_path() const;
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void set_script_export_mode(int p_mode);
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int get_script_export_mode() const;
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void set_script_encryption_key(const String &p_key);
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String get_script_encryption_key() const;
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const List<PropertyInfo> &get_properties() const { return properties; }
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EditorExportPreset();
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};
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struct SharedObject {
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String path;
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Vector<String> tags;
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SharedObject(const String &p_path, const Vector<String> &p_tags) :
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path(p_path),
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tags(p_tags) {
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}
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SharedObject() {}
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};
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class EditorExportPlatform : public Reference {
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GDCLASS(EditorExportPlatform, Reference);
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public:
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typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
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enum ExportMessageType {
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EXPORT_MESSAGE_NONE,
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EXPORT_MESSAGE_INFO,
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EXPORT_MESSAGE_WARNING,
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EXPORT_MESSAGE_ERROR,
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};
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struct ExportMessage {
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ExportMessageType msg_type;
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String category;
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String text;
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};
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private:
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struct SavedData {
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uint64_t ofs;
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uint64_t size;
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Vector<uint8_t> md5;
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CharString path_utf8;
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bool operator<(const SavedData &p_data) const {
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return path_utf8 < p_data.path_utf8;
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}
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};
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struct PackData {
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FileAccess *f;
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Vector<SavedData> file_ofs;
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EditorProgress *ep;
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Vector<SharedObject> *so_files;
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};
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struct ZipData {
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void *zip;
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EditorProgress *ep;
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};
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struct FeatureContainers {
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RBSet<String> features;
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PoolVector<String> features_pv;
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};
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Vector<ExportMessage> messages;
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void _export_find_resources(EditorFileSystemDirectory *p_dir, RBSet<String> &p_paths);
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void _export_find_dependencies(const String &p_path, RBSet<String> &p_paths);
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void gen_debug_flags(Vector<String> &r_flags, int p_flags);
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static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total);
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void _edit_files_with_filter(DirAccess *da, const Vector<String> &p_filters, RBSet<String> &r_list, bool exclude);
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void _edit_filter_list(RBSet<String> &r_list, const String &p_filter, bool exclude);
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static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
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protected:
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struct ExportNotifier {
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ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
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~ExportNotifier();
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};
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FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset);
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bool exists_export_template(String template_file_name, String *err) const;
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String find_export_template(String template_file_name, String *err = nullptr) const;
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void gen_export_flags(Vector<String> &r_flags, int p_flags);
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) = 0;
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struct ExportOption {
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PropertyInfo option;
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Variant default_value;
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bool update_visibility = false;
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ExportOption(const PropertyInfo &p_info, const Variant &p_default, bool p_update_visibility = false) :
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option(p_info),
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default_value(p_default),
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update_visibility(p_update_visibility) {
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}
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ExportOption() {}
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};
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virtual Ref<EditorExportPreset> create_preset();
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virtual void clear_messages() { messages.clear(); }
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virtual void add_message(ExportMessageType p_type, const String &p_category, const String &p_message) {
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ExportMessage msg;
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msg.category = p_category;
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msg.text = p_message;
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msg.msg_type = p_type;
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messages.push_back(msg);
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switch (p_type) {
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case EXPORT_MESSAGE_INFO: {
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print_line(vformat("%s: %s", msg.category, msg.text));
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} break;
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case EXPORT_MESSAGE_WARNING: {
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WARN_PRINT(vformat("%s: %s", msg.category, msg.text));
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} break;
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case EXPORT_MESSAGE_ERROR: {
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ERR_PRINT(vformat("%s: %s", msg.category, msg.text));
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} break;
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default:
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break;
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}
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}
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virtual int get_message_count() const {
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return messages.size();
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}
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virtual ExportMessage get_message(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, messages.size(), ExportMessage());
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return messages[p_index];
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}
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virtual ExportMessageType get_worst_message_type() const {
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ExportMessageType worst_type = EXPORT_MESSAGE_NONE;
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for (int i = 0; i < messages.size(); i++) {
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worst_type = MAX(worst_type, messages[i].msg_type);
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}
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return worst_type;
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}
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virtual bool fill_log_messages(RichTextLabel *p_log, Error p_err);
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virtual void get_export_options(List<ExportOption> *r_options) = 0;
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virtual bool should_update_export_options() { return false; }
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virtual bool get_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const RBMap<StringName, Variant> &p_options) const { return true; }
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virtual String get_os_name() const = 0;
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virtual String get_name() const = 0;
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virtual Ref<Texture> get_logo() const = 0;
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Error export_project_files(const Ref<EditorExportPreset> &p_preset, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = nullptr);
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Error save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files = nullptr, bool p_embed = false, int64_t *r_embedded_start = nullptr, int64_t *r_embedded_size = nullptr);
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Error save_zip(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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virtual bool poll_export() { return false; }
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virtual int get_options_count() const { return 0; }
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virtual String get_options_tooltip() const { return ""; }
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virtual Ref<ImageTexture> get_option_icon(int p_index) const;
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virtual String get_option_label(int p_device) const { return ""; }
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virtual String get_option_tooltip(int p_device) const { return ""; }
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enum DebugFlags {
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DEBUG_FLAG_DUMB_CLIENT = 1,
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DEBUG_FLAG_REMOTE_DEBUG = 2,
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DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
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DEBUG_FLAG_VIEW_COLLISONS = 8,
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DEBUG_FLAG_VIEW_NAVIGATION = 16,
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DEBUG_FLAG_VIEW_AVOIDANCE = 32,
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DEBUG_FLAG_VIEW_PATHS = 64,
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DEBUG_FLAG_SHADER_FALLBACKS = 128,
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};
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
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virtual Ref<Texture> get_run_icon() const { return get_logo(); }
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String test_etc2() const; //generic test for etc2 since most platforms use it
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String test_etc2_or_pvrtc() const; // test for etc2 or pvrtc support for iOS
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bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const = 0;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
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virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual void get_platform_features(List<String> *r_features) = 0;
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) = 0;
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EditorExportPlatform();
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};
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class EditorExportPlugin : public Reference {
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GDCLASS(EditorExportPlugin, Reference);
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friend class EditorExportPlatform;
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Ref<EditorExportPreset> export_preset;
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Vector<SharedObject> shared_objects;
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struct ExtraFile {
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String path;
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Vector<uint8_t> data;
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bool remap;
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};
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Vector<ExtraFile> extra_files;
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bool skipped;
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Vector<String> ios_frameworks;
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Vector<String> ios_embedded_frameworks;
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Vector<String> ios_project_static_libs;
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String ios_plist_content;
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String ios_linker_flags;
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Vector<String> ios_bundle_files;
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String ios_cpp_code;
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Vector<String> osx_plugin_files;
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_FORCE_INLINE_ void _clear() {
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shared_objects.clear();
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extra_files.clear();
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skipped = false;
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}
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_FORCE_INLINE_ void _export_end() {
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ios_frameworks.clear();
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ios_embedded_frameworks.clear();
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ios_bundle_files.clear();
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ios_plist_content = "";
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ios_linker_flags = "";
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ios_cpp_code = "";
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osx_plugin_files.clear();
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}
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void _export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features);
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void _export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
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void _export_end_script();
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protected:
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void set_export_preset(const Ref<EditorExportPreset> &p_preset);
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Ref<EditorExportPreset> get_export_preset() const;
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void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
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void add_shared_object(const String &p_path, const Vector<String> &tags);
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void add_ios_framework(const String &p_path);
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void add_ios_embedded_framework(const String &p_path);
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void add_ios_project_static_lib(const String &p_path);
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void add_ios_plist_content(const String &p_plist_content);
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void add_ios_linker_flags(const String &p_flags);
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void add_ios_bundle_file(const String &p_path);
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void add_ios_cpp_code(const String &p_code);
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void add_osx_plugin_file(const String &p_path);
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void skip();
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virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features);
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virtual void _export_begin(const RBSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
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static void _bind_methods();
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public:
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Vector<String> get_ios_frameworks() const;
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Vector<String> get_ios_embedded_frameworks() const;
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Vector<String> get_ios_project_static_libs() const;
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String get_ios_plist_content() const;
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String get_ios_linker_flags() const;
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Vector<String> get_ios_bundle_files() const;
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String get_ios_cpp_code() const;
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const Vector<String> &get_osx_plugin_files() const;
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EditorExportPlugin();
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};
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class EditorExport : public Node {
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GDCLASS(EditorExport, Node);
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Vector<Ref<EditorExportPlatform>> export_platforms;
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Vector<Ref<EditorExportPreset>> export_presets;
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Vector<Ref<EditorExportPlugin>> export_plugins;
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StringName _export_presets_updated;
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Timer *save_timer;
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bool block_save;
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static EditorExport *singleton;
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void _save();
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protected:
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friend class EditorExportPreset;
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void save_presets();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorExport *get_singleton() { return singleton; }
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void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
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int get_export_platform_count();
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Ref<EditorExportPlatform> get_export_platform(int p_idx);
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void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
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int get_export_preset_count() const;
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Ref<EditorExportPreset> get_export_preset(int p_idx);
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void remove_export_preset(int p_idx);
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void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
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void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
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Vector<Ref<EditorExportPlugin>> get_export_plugins();
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void load_config();
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void update_export_presets();
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bool poll_export_platforms();
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EditorExport();
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~EditorExport();
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};
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class EditorExportPlatformPC : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
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private:
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Ref<ImageTexture> logo;
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String name;
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String os_name;
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RBMap<String, String> extensions;
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String release_file_32;
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String release_file_64;
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String debug_file_32;
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String debug_file_64;
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// For Linux only.
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Map<String, String> release_files;
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Map<String, String> debug_files;
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RBSet<String> extra_features;
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int chmod_flags;
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
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virtual void get_export_options(List<ExportOption> *r_options);
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virtual String get_name() const;
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virtual String get_os_name() const;
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virtual Ref<Texture> get_logo() const;
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
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virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
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virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; }
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virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
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virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) { return OK; }
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void set_extension(const String &p_extension, const String &p_feature_key = "default");
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void set_name(const String &p_name);
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void set_os_name(const String &p_name);
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void set_logo(const Ref<Texture> &p_logo);
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void set_release_64(const String &p_file);
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void set_release_32(const String &p_file);
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void set_debug_64(const String &p_file);
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void set_debug_32(const String &p_file);
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// For Linux only.
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void set_release_files(const String &p_arch, const String &p_file);
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void set_debug_files(const String &p_arch, const String &p_file);
|
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String get_preset_arch(const Ref<EditorExportPreset> &p_preset) const;
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|
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void add_platform_feature(const String &p_feature);
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virtual void get_platform_features(List<String> *r_features);
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features);
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|
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int get_chmod_flags() const;
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void set_chmod_flags(int p_flags);
|
|
|
|
EditorExportPlatformPC();
|
|
};
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|
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class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
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GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
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|
|
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public:
|
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virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features);
|
|
EditorExportTextSceneToBinaryPlugin();
|
|
};
|
|
|
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#endif // EDITOR_IMPORT_EXPORT_H
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