mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
143 lines
3.2 KiB
C++
143 lines
3.2 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_utilities.h"
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Array PaintUtilities::PaintUtilities::get_pixels_in_line(Vector2 from, Vector2 to) {
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/*
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var dx = to[0] - from[0]
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var dy = to[1] - from[1]
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var nx = abs(dx)
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var ny = abs(dy)
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var signX = sign(dx)
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var signY = sign(dy)
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var p = from
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var points : Array = [p]
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var ix = 0
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var iy = 0
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while ix < nx || iy < ny:
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if (1 + (ix << 1)) * ny < (1 + (iy << 1)) * nx:
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p[0] += signX
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ix +=1
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else:
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p[1] += signY
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iy += 1
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points.append(p)
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return points
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*/
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}
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int to_1D_v(Vector2 p, float w) {
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/*
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return p.x + p.y * w
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*/
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}
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int PaintUtilities::to_1D(float x, float y, float w) {
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/*
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return x + y * w
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*/
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}
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Vector2 PaintUtilities::to_2D(int idx, float w) {
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/*
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var p = Vector2()
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p.x = int(idx) % int(w)
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p.y = int(idx / w)
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return p
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*/
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}
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Color PaintUtilities::color_from_array(PoolRealArray color_array) {
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/*
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var r = color_array[0]
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var g = color_array[1]
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var b = color_array[2]
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var a = color_array[3]
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return Color(r, g, b, a)
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*/
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}
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Color PaintUtilities::random_color() {
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/*
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return Color(randf(), randf(), randf())
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*/
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}
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Color PaintUtilities::random_color_alt() {
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/*
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var rand = randi() % 6
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match rand:
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#red
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0:
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return Color.red
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#blue
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1:
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return Color.blue
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#green
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2:
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return Color.green
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#orange
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3:
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return Color.orange
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#yellow
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4:
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return Color.yellow
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#purple
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5:
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return Color.purple
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*/
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}
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String PaintUtilities::get_line_string(String file, int number) {
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/*
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return file.get_as_text().split("\n")[number - 1].strip_edges()
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*/
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}
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void PaintUtilities::printv(Variant variable) {
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/*
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var stack = get_stack()[get_stack().size() - 1]
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var line = stack.line
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var source = stack.source
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var file = File.new()
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file.open(source, File.READ)
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var line_string = get_line_string(file, line)
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file.close()
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var left_p = line_string.find("(")
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var left_p_string = line_string.right(left_p + 1)
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var right_p = left_p_string.find(")")
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var variable_name = left_p_string.left(right_p)
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print("%s: %s" % [variable_name, variable])
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*/
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}
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PaintUtilities::PaintUtilities() {
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}
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PaintUtilities::~PaintUtilities() {
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}
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void PaintUtilities::_bind_methods() {
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}
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