pandemonium_engine/platform/x11
Rémi Verschelde d111a460b3 Linux: Add support for arm64 and arm32 export templates
This is done in a hacky way, mostly to keep it simple and avoid having
to do a refactoring of the `EditorExportPlatform` interface.

Only Windows and Linux use `EditorExportPlatformPC`, and thus to
handle the new architectures for Linux, we simply do a few checks here
and there with a couple new methods to register the export template
names for Linux arm64 and arm32.

For Godot 4.0, we did refactor everything to allow exporting binaries
for different architectures cleanly. For 3.6, which is likely the last
feature release for the 3.x branch, I tend to cut corners as these
improvements will be shorter lived and thus new tech debt isn't as big
a concern.
2024-02-08 15:01:00 +01:00
..
export Linux: Add support for arm64 and arm32 export templates 2024-02-08 15:01:00 +01:00
context_gl_x11.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
context_gl_x11.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
crash_handler_x11.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
crash_handler_x11.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
detect_prime.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
detect_prime.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
detect.py Added code coverate support to Godot 2023-08-30 10:41:17 +02:00
joypad_linux.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
joypad_linux.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
key_mapping_x11.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
key_mapping_x11.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
libudev-so_wrap.c Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
libudev-so_wrap.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_x11.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
os_x11.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
pandemonium_x11.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
pck_embed.ld Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pck_embed.legacy.ld Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
platform_config.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
platform_x11_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_x11.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
power_x11.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.