pandemonium_engine/scene
2022-08-11 20:10:26 +02:00
..
2d Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
3d Ported from Godot4: Implement global rest - TokageItLab 2022-08-11 20:10:26 +02:00
animation Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Fix theme propagation for children of top level controls 2022-08-07 15:34:47 +02:00
main Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov 2022-08-07 15:32:28 +02:00
resources Clear surfaces in ImmediateMesh before adding a new one. 2022-08-11 18:09:33 +02:00
property_utils.cpp
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Backported ImmediateMesh from Godot4. 2022-08-11 12:23:36 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00