mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "brush_action.h"
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void BrushAction::do_action(PaintCanvas *canvas, const Array &data) {
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/*
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.do_action(canvas, data)
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for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
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for off in BrushPrefabs.get_brush(data[3], data[4]):
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var p = pixel + off
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if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(p) == Color.transparent:
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(p))
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action_data.undo.cells.append(p)
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canvas.set_pixel_v(p, data[2])
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action_data.redo.cells.append(p)
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action_data.redo.colors.append(data[2])
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*/
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}
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void BrushAction::commit_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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*/
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}
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void BrushAction::undo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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void BrushAction::redo_action(PaintCanvas *canvas) {
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/*
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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*/
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}
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BrushAction::BrushAction() {
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}
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BrushAction::~BrushAction() {
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}
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void BrushAction::_bind_methods() {
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}
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