mirror of
https://github.com/Relintai/pandemonium_engine.git
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81 lines
2.9 KiB
XML
81 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TranslationServer" inherits="Object" version="4.2">
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<brief_description>
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Server that manages all translations.
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</brief_description>
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<description>
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Server that manages all translations. Translations can be set to it and removed from it.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/i18n/internationalizing_games.md</link>
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<link>$DOCS_URL/tutorials/i18n/locales.md</link>
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</tutorials>
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<methods>
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<method name="add_translation">
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<return type="void" />
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<argument index="0" name="translation" type="Translation" />
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<description>
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Adds a [Translation] resource.
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the server from all translations.
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</description>
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</method>
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<method name="get_loaded_locales" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array of all loaded locales of the project.
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</description>
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</method>
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<method name="get_locale" qualifiers="const">
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<return type="String" />
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<description>
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Returns the current locale of the project.
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See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
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</description>
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</method>
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<method name="get_locale_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="locale" type="String" />
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<description>
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Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
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</description>
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</method>
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<method name="remove_translation">
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<return type="void" />
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<argument index="0" name="translation" type="Translation" />
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<description>
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Removes the given translation from the server.
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</description>
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</method>
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<method name="set_locale">
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<return type="void" />
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<argument index="0" name="locale" type="String" />
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<description>
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Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
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If translations have been loaded beforehand for the new locale, they will be applied.
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</description>
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</method>
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<method name="translate" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<description>
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Returns the current locale's translation for the given message (key).
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</description>
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</method>
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<method name="translate_to" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="locale" type="String" />
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<description>
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Returns the passed in locale's translation, or the current locale's translation if it can't be found for the given message (key).
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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