pandemonium_engine/modules/procedural_tree_3d/procedural_tree_mesh.cpp

905 lines
31 KiB
C++

/*************************************************************************/
/* procedural_tree_mesh.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "procedural_tree_mesh.h"
#include "core/containers/pool_vector.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "servers/rendering_server.h"
#include "proctree/proctree.h"
// General
int ProceduralTreeMesh::get_seed() const {
return _seed;
}
void ProceduralTreeMesh::set_seed(const int p_value) {
_seed = p_value;
_request_update();
}
int ProceduralTreeMesh::get_branch_segments() const {
return _branch_segments;
}
void ProceduralTreeMesh::set_branch_segments(const int p_value) {
_branch_segments = p_value;
_request_update();
}
int ProceduralTreeMesh::get_branch_levels() const {
return _branch_levels;
}
void ProceduralTreeMesh::set_branch_levels(const int p_value) {
_branch_levels = p_value;
_request_update();
}
int ProceduralTreeMesh::get_trunk_forks() const {
return _trunk_forks;
}
void ProceduralTreeMesh::set_trunk_forks(const int p_value) {
_trunk_forks = p_value;
_request_update();
}
float ProceduralTreeMesh::get_texture_v_multiplier() const {
return _texture_v_multiplier;
}
void ProceduralTreeMesh::set_texture_v_multiplier(const float p_value) {
_texture_v_multiplier = p_value;
_request_update();
}
float ProceduralTreeMesh::get_twig_scale() const {
return _twig_scale;
}
void ProceduralTreeMesh::set_twig_scale(const float p_value) {
_twig_scale = p_value;
_request_update();
}
// Branching
float ProceduralTreeMesh::branching_get_initial_length() const {
return _branching_initial_length;
}
void ProceduralTreeMesh::branching_set_initial_length(const float p_value) {
_branching_initial_length = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_length_falloff_rate() const {
return _branching_length_falloff_rate;
}
void ProceduralTreeMesh::branching_set_length_falloff_rate(const float p_value) {
_branching_length_falloff_rate = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_length_falloff_power() const {
return _branching_length_falloff_power;
}
void ProceduralTreeMesh::branching_set_length_falloff_power(const float p_value) {
_branching_length_falloff_power = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_max_clumping() const {
return _branching_max_clumping;
}
void ProceduralTreeMesh::branching_set_max_clumping(const float p_value) {
_branching_max_clumping = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_min_clumping() const {
return _branching_min_clumping;
}
void ProceduralTreeMesh::branching_set_min_clumping(const float p_value) {
_branching_min_clumping = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_symmetry() const {
return _branching_symmetry;
}
void ProceduralTreeMesh::branching_set_symmetry(const float p_value) {
_branching_symmetry = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_droop() const {
return _branching_droop;
}
void ProceduralTreeMesh::branching_set_droop(const float p_value) {
_branching_droop = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_growth() const {
return _branching_growth;
}
void ProceduralTreeMesh::branching_set_growth(const float p_value) {
_branching_growth = p_value;
_request_update();
}
float ProceduralTreeMesh::branching_get_sweep() const {
return _branching_sweep;
}
void ProceduralTreeMesh::branching_set_sweep(const float p_value) {
_branching_sweep = p_value;
_request_update();
}
// Trunk
float ProceduralTreeMesh::trunk_get_radius() const {
return _trunk_radius;
}
void ProceduralTreeMesh::trunk_set_radius(const float p_value) {
_trunk_radius = p_value;
_request_update();
}
float ProceduralTreeMesh::trunk_get_radius_falloff() const {
return _trunk_radius_falloff;
}
void ProceduralTreeMesh::trunk_set_radius_falloff(const float p_value) {
_trunk_radius_falloff = p_value;
_request_update();
}
float ProceduralTreeMesh::trunk_get_climb_rate() const {
return _trunk_climb_rate;
}
void ProceduralTreeMesh::trunk_set_climb_rate(const float p_value) {
_trunk_climb_rate = p_value;
_request_update();
}
float ProceduralTreeMesh::trunk_get_kink() const {
return _trunk_kink;
}
void ProceduralTreeMesh::trunk_set_kink(const float p_value) {
_trunk_kink = p_value;
_request_update();
}
float ProceduralTreeMesh::trunk_get_taper_rate() const {
return _trunk_taper_rate;
}
void ProceduralTreeMesh::trunk_set_taper_rate(const float p_value) {
_trunk_taper_rate = p_value;
_request_update();
}
float ProceduralTreeMesh::trunk_get_twists() const {
return _trunk_twists;
}
void ProceduralTreeMesh::trunk_set_twists(const float p_value) {
_trunk_twists = p_value;
_request_update();
}
float ProceduralTreeMesh::trunk_get_length() const {
return _trunk_length;
}
void ProceduralTreeMesh::trunk_set_length(const float p_value) {
_trunk_length = p_value;
_request_update();
}
// Meshes
bool ProceduralTreeMesh::get_enable_branch_mesh() const {
return _enable_branch_mesh;
}
void ProceduralTreeMesh::set_enable_branch_mesh(const bool p_value) {
_enable_branch_mesh = p_value;
_request_update();
}
bool ProceduralTreeMesh::get_enable_twig_mesh() const {
return _enable_twig_mesh;
}
void ProceduralTreeMesh::set_enable_twig_mesh(const bool p_value) {
_enable_twig_mesh = p_value;
_request_update();
}
bool ProceduralTreeMesh::get_flip_branch_mesh_faces() const {
return _flip_branch_mesh_faces;
}
void ProceduralTreeMesh::set_flip_branch_mesh_faces(const bool p_value) {
_flip_branch_mesh_faces = p_value;
_request_update();
}
bool ProceduralTreeMesh::get_flip_twig_mesh_faces() const {
return _flip_twig_mesh_faces;
}
void ProceduralTreeMesh::set_flip_twig_mesh_faces(const bool p_value) {
_flip_twig_mesh_faces = p_value;
_request_update();
}
void ProceduralTreeMesh::_update() const {
RenderingServer::get_singleton()->mesh_clear(mesh);
for (int i = 0; i < TREE_SURFACE_COUNT; ++i) {
_surfaces[i].surface_index = -1;
}
aabb = AABB();
if (!_enable_branch_mesh && !_enable_twig_mesh) {
return;
}
Proctree::Tree tree;
// Grneral
tree.mProperties.mSeed = _seed;
tree.mProperties.mSegments = _branch_segments;
tree.mProperties.mLevels = _branch_levels;
tree.mProperties.mTreeSteps = _trunk_forks;
tree.mProperties.mVMultiplier = _texture_v_multiplier;
tree.mProperties.mTwigScale = _twig_scale;
// Branching
tree.mProperties.mInitialBranchLength = _branching_initial_length;
tree.mProperties.mLengthFalloffFactor = _branching_length_falloff_rate;
tree.mProperties.mLengthFalloffPower = _branching_length_falloff_power;
tree.mProperties.mClumpMax = _branching_max_clumping;
tree.mProperties.mClumpMin = _branching_min_clumping;
tree.mProperties.mBranchFactor = _branching_symmetry;
tree.mProperties.mDropAmount = _branching_droop;
tree.mProperties.mGrowAmount = _branching_growth;
tree.mProperties.mSweepAmount = _branching_sweep;
// Trunk
tree.mProperties.mMaxRadius = _trunk_radius;
tree.mProperties.mRadiusFalloffRate = _trunk_radius_falloff;
tree.mProperties.mClimbRate = _trunk_climb_rate;
tree.mProperties.mTrunkKink = _trunk_kink;
tree.mProperties.mTaperRate = _trunk_taper_rate;
tree.mProperties.mTwistRate = _trunk_twists;
tree.mProperties.mTrunkLength = _trunk_length;
tree.generate();
if (_enable_twig_mesh) {
int vert_count = tree.mTwigVertCount;
PoolVector<Vector2> uvs;
PoolVector<Vector3> normals;
PoolVector<Vector3> verts;
uvs.resize(vert_count);
normals.resize(vert_count);
verts.resize(vert_count);
if (!_flip_twig_mesh_faces) {
PoolVector<Vector2>::Write uvw = uvs.write();
PoolVector<Vector3>::Write nw = normals.write();
PoolVector<Vector3>::Write vw = verts.write();
for (int i = 0; i < vert_count; ++i) {
Proctree::fvec2 tuv = tree.mTwigUV[i];
Proctree::fvec3 tnormal = tree.mTwigNormal[i];
Proctree::fvec3 tvert = tree.mTwigVert[i];
uvw[i] = Vector2(tuv.u, tuv.v);
nw[i] = Vector3(tnormal.x, tnormal.y, tnormal.z);
vw[i] = Vector3(tvert.x, tvert.y, tvert.z);
}
} else {
PoolVector<Vector2>::Write uvw = uvs.write();
PoolVector<Vector3>::Write nw = normals.write();
PoolVector<Vector3>::Write vw = verts.write();
for (int i = 0; i < vert_count; ++i) {
Proctree::fvec2 tuv = tree.mTwigUV[i];
Proctree::fvec3 tnormal = tree.mTwigNormal[i];
Proctree::fvec3 tvert = tree.mTwigVert[i];
uvw[i] = Vector2(tuv.u, tuv.v);
nw[i] = -Vector3(tnormal.x, tnormal.y, tnormal.z);
vw[i] = Vector3(tvert.x, tvert.y, tvert.z);
}
}
PoolVector<int> indices;
int face_count = tree.mTwigFaceCount;
indices.resize(face_count * 3);
if (!_flip_twig_mesh_faces) {
PoolVector<int>::Write iw = indices.write();
for (int i = 0; i < face_count; ++i) {
Proctree::ivec3 tface = tree.mTwigFace[i];
int ind = i * 3;
iw[ind] = tface.y;
iw[ind + 1] = tface.x;
iw[ind + 2] = tface.z;
}
} else {
PoolVector<int>::Write iw = indices.write();
for (int i = 0; i < face_count; ++i) {
Proctree::ivec3 tface = tree.mTwigFace[i];
int ind = i * 3;
iw[ind] = tface.x;
iw[ind + 1] = tface.y;
iw[ind + 2] = tface.z;
}
}
{
PoolVector<Vector3>::Read r = verts.read();
if (vert_count > 0) {
aabb.position = r[0];
}
for (int i = 1; i < vert_count; ++i) {
aabb.expand_to(r[i]);
}
}
Array arr;
arr.resize(RS::ARRAY_MAX);
arr[RS::ARRAY_VERTEX] = verts;
arr[RS::ARRAY_TEX_UV] = uvs;
arr[RS::ARRAY_NORMAL] = normals;
arr[RS::ARRAY_INDEX] = indices;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
int sc = RenderingServer::get_singleton()->mesh_get_surface_count(mesh) - 1;
_surfaces[TREE_SURFACE_TWIG].surface_index = sc;
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, sc, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
}
if (_enable_branch_mesh) {
int vert_count = tree.mVertCount;
PoolVector<Vector2> uvs;
PoolVector<Vector3> normals;
PoolVector<Vector3> verts;
uvs.resize(vert_count);
normals.resize(vert_count);
verts.resize(vert_count);
if (!_flip_branch_mesh_faces) {
PoolVector<Vector2>::Write uvw = uvs.write();
PoolVector<Vector3>::Write nw = normals.write();
PoolVector<Vector3>::Write vw = verts.write();
for (int i = 0; i < vert_count; ++i) {
Proctree::fvec2 tuv = tree.mUV[i];
Proctree::fvec3 tnormal = tree.mNormal[i];
Proctree::fvec3 tvert = tree.mVert[i];
uvw[i] = Vector2(tuv.u, tuv.v);
nw[i] = Vector3(tnormal.x, tnormal.y, tnormal.z);
vw[i] = Vector3(tvert.x, tvert.y, tvert.z);
}
} else {
PoolVector<Vector2>::Write uvw = uvs.write();
PoolVector<Vector3>::Write nw = normals.write();
PoolVector<Vector3>::Write vw = verts.write();
for (int i = 0; i < vert_count; ++i) {
Proctree::fvec2 tuv = tree.mUV[i];
Proctree::fvec3 tnormal = tree.mNormal[i];
Proctree::fvec3 tvert = tree.mVert[i];
uvw[i] = Vector2(tuv.u, tuv.v);
nw[i] = -Vector3(tnormal.x, tnormal.y, tnormal.z);
vw[i] = Vector3(tvert.x, tvert.y, tvert.z);
}
}
PoolVector<int> indices;
int face_count = tree.mFaceCount;
indices.resize(face_count * 3);
if (!_flip_branch_mesh_faces) {
PoolVector<int>::Write iw = indices.write();
for (int i = 0; i < face_count; ++i) {
Proctree::ivec3 tface = tree.mFace[i];
int ind = i * 3;
iw[ind] = tface.y;
iw[ind + 1] = tface.x;
iw[ind + 2] = tface.z;
}
} else {
PoolVector<int>::Write iw = indices.write();
for (int i = 0; i < face_count; ++i) {
Proctree::ivec3 tface = tree.mFace[i];
int ind = i * 3;
iw[ind] = tface.x;
iw[ind + 1] = tface.y;
iw[ind + 2] = tface.z;
}
}
{
PoolVector<Vector3>::Read r = verts.read();
if (!_enable_twig_mesh && vert_count > 0) {
aabb.position = r[0];
}
for (int i = 0; i < vert_count; ++i) {
aabb.expand_to(r[i]);
}
}
Array arr;
arr.resize(RS::ARRAY_MAX);
arr[RS::ARRAY_VERTEX] = verts;
arr[RS::ARRAY_TEX_UV] = uvs;
arr[RS::ARRAY_NORMAL] = normals;
arr[RS::ARRAY_INDEX] = indices;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
int sc = RenderingServer::get_singleton()->mesh_get_surface_count(mesh) - 1;
_surfaces[TREE_SURFACE_TRUNK].surface_index = sc;
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, sc, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
}
pending_request = false;
clear_cache();
const_cast<ProceduralTreeMesh *>(this)->emit_changed();
}
void ProceduralTreeMesh::_request_update() {
if (pending_request) {
return;
}
_update();
}
int ProceduralTreeMesh::get_surface_count() const {
if (pending_request) {
_update();
}
return TREE_SURFACE_COUNT;
}
int ProceduralTreeMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, -1);
if (pending_request) {
_update();
}
int si = _surfaces[p_idx].surface_index;
if (si == -1) {
return 0;
}
return RenderingServer::get_singleton()->mesh_surface_get_array_len(mesh, si);
}
int ProceduralTreeMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, -1);
if (pending_request) {
_update();
}
int si = _surfaces[p_idx].surface_index;
if (si == -1) {
return 0;
}
return RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, si);
}
Array ProceduralTreeMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, TREE_SURFACE_COUNT, Array());
if (pending_request) {
_update();
}
int si = _surfaces[p_surface].surface_index;
if (si == -1) {
return Array();
}
return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, si);
}
Array ProceduralTreeMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, TREE_SURFACE_COUNT, Array());
if (pending_request) {
_update();
}
return Array();
}
uint32_t ProceduralTreeMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, 0);
if (pending_request) {
_update();
}
int si = _surfaces[p_idx].surface_index;
if (si == -1) {
return 0;
}
return RenderingServer::get_singleton()->mesh_surface_get_format(mesh, si);
}
Mesh::PrimitiveType ProceduralTreeMesh::surface_get_primitive_type(int p_idx) const {
return Mesh::PRIMITIVE_TRIANGLES;
}
void ProceduralTreeMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_idx, TREE_SURFACE_COUNT);
switch (p_idx) {
case TREE_SURFACE_TWIG:
set_twig_material(p_material);
break;
case TREE_SURFACE_TRUNK:
set_trunk_material(p_material);
break;
case TREE_SURFACE_COUNT:
default:
break;
}
}
Ref<Material> ProceduralTreeMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, TREE_SURFACE_COUNT, nullptr);
return _surfaces[p_idx].material;
}
int ProceduralTreeMesh::get_blend_shape_count() const {
return 0;
}
StringName ProceduralTreeMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
void ProceduralTreeMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
}
AABB ProceduralTreeMesh::get_aabb() const {
if (pending_request) {
_update();
}
return aabb;
}
RID ProceduralTreeMesh::get_rid() const {
if (pending_request) {
_update();
}
return mesh;
}
void ProceduralTreeMesh::set_twig_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TWIG].material = p_material;
if (!pending_request) {
int si = _surfaces[TREE_SURFACE_TWIG].surface_index;
if (si != -1) {
// just apply it, else it'll happen when _update is called.
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, si, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
}
_change_notify();
emit_changed();
};
}
Ref<Material> ProceduralTreeMesh::get_twig_material() const {
return _surfaces[TREE_SURFACE_TWIG].material;
}
void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TRUNK].material = p_material;
if (!pending_request) {
int si = _surfaces[TREE_SURFACE_TRUNK].surface_index;
if (si != -1) {
// just apply it, else it'll happen when _update is called.
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, si, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
}
_change_notify();
emit_changed();
};
}
Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
return _surfaces[TREE_SURFACE_TRUNK].material;
}
void ProceduralTreeMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
emit_changed();
}
AABB ProceduralTreeMesh::get_custom_aabb() const {
return custom_aabb;
}
Array ProceduralTreeMesh::get_mesh_arrays() const {
Array arr;
for (int i = 0; i < TREE_SURFACE_COUNT; ++i) {
int si = _surfaces[i].surface_index;
if (si == -1) {
arr.push_back(Array());
continue;
}
arr.push_back(surface_get_arrays(i));
}
return arr;
}
Ref<ArrayMesh> ProceduralTreeMesh::to_array_mesh() const {
Ref<ArrayMesh> mesh;
mesh.instance();
if (!_enable_twig_mesh && !_enable_branch_mesh) {
return mesh;
}
for (int i = 0; i < TREE_SURFACE_COUNT; ++i) {
int si = _surfaces[i].surface_index;
if (si == -1) {
continue;
}
Array arr = surface_get_arrays(i);
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
int msi = mesh->get_surface_count() - 1;
mesh->surface_set_material(msi, surface_get_material(i));
}
return mesh;
}
ProceduralTreeMesh::ProceduralTreeMesh() {
// defaults
mesh = RID_PRIME(RenderingServer::get_singleton()->mesh_create());
// make sure we do an update after we've finished constructing our object
pending_request = true;
// General
_seed = 262;
_branch_segments = 6;
_branch_levels = 5;
_twig_scale = 0.39;
_trunk_forks = 5;
_texture_v_multiplier = 0.36;
// Branching
_branching_initial_length = 0.49;
_branching_length_falloff_rate = 0.85;
_branching_length_falloff_power = 0.99;
_branching_max_clumping = 0.454;
_branching_min_clumping = 0.404;
_branching_symmetry = 2.45;
_branching_droop = -0.1;
_branching_growth = 0.235;
_branching_sweep = 0.01;
// Trunk
_trunk_radius = 0.139;
_trunk_radius_falloff = 0.73;
_trunk_climb_rate = 0.371;
_trunk_kink = 0.093;
_trunk_taper_rate = 0.947;
_trunk_twists = 3.02;
_trunk_length = 2.4;
_enable_branch_mesh = true;
_enable_twig_mesh = true;
_flip_branch_mesh_faces = false;
_flip_twig_mesh_faces = false;
}
ProceduralTreeMesh::~ProceduralTreeMesh() {
RenderingServer::get_singleton()->free(mesh);
}
void ProceduralTreeMesh::_bind_methods() {
ADD_GROUP("General", "");
ClassDB::bind_method(D_METHOD("get_seed"), &ProceduralTreeMesh::get_seed);
ClassDB::bind_method(D_METHOD("set_seed", "value"), &ProceduralTreeMesh::set_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ClassDB::bind_method(D_METHOD("get_branch_segments"), &ProceduralTreeMesh::get_branch_segments);
ClassDB::bind_method(D_METHOD("set_branch_segments", "value"), &ProceduralTreeMesh::set_branch_segments);
ADD_PROPERTY(PropertyInfo(Variant::INT, "branch_segments", PROPERTY_HINT_RANGE, "2,32,2"), "set_branch_segments", "get_branch_segments");
ClassDB::bind_method(D_METHOD("get_branch_levels"), &ProceduralTreeMesh::get_branch_levels);
ClassDB::bind_method(D_METHOD("set_branch_levels", "value"), &ProceduralTreeMesh::set_branch_levels);
ADD_PROPERTY(PropertyInfo(Variant::INT, "branch_levels", PROPERTY_HINT_RANGE, "1,10,1"), "set_branch_levels", "get_branch_levels");
ClassDB::bind_method(D_METHOD("get_trunk_forks"), &ProceduralTreeMesh::get_trunk_forks);
ClassDB::bind_method(D_METHOD("set_trunk_forks", "value"), &ProceduralTreeMesh::set_trunk_forks);
ADD_PROPERTY(PropertyInfo(Variant::INT, "trunk_forks", PROPERTY_HINT_RANGE, "0,32,1"), "set_trunk_forks", "get_trunk_forks");
ClassDB::bind_method(D_METHOD("get_texture_v_multiplier"), &ProceduralTreeMesh::get_texture_v_multiplier);
ClassDB::bind_method(D_METHOD("set_texture_v_multiplier", "value"), &ProceduralTreeMesh::set_texture_v_multiplier);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_v_multiplier", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_texture_v_multiplier", "get_texture_v_multiplier");
ClassDB::bind_method(D_METHOD("get_twig_scale"), &ProceduralTreeMesh::get_twig_scale);
ClassDB::bind_method(D_METHOD("set_twig_scale", "value"), &ProceduralTreeMesh::set_twig_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "twig_scale", PROPERTY_HINT_RANGE, "0.01,2,0.01"), "set_twig_scale", "get_twig_scale");
ADD_GROUP("Branching", "branching");
ClassDB::bind_method(D_METHOD("branching_get_initial_length"), &ProceduralTreeMesh::branching_get_initial_length);
ClassDB::bind_method(D_METHOD("branching_set_initial_length", "value"), &ProceduralTreeMesh::branching_set_initial_length);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_initial_length", PROPERTY_HINT_RANGE, "0.01,5,0.001"), "branching_set_initial_length", "branching_get_initial_length");
ClassDB::bind_method(D_METHOD("branching_get_length_falloff_rate"), &ProceduralTreeMesh::branching_get_length_falloff_rate);
ClassDB::bind_method(D_METHOD("branching_set_length_falloff_rate", "value"), &ProceduralTreeMesh::branching_set_length_falloff_rate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_length_falloff_rate", PROPERTY_HINT_RANGE, "0.01,1.5,0.001"), "branching_set_length_falloff_rate", "branching_get_length_falloff_rate");
ClassDB::bind_method(D_METHOD("branching_get_length_falloff_power"), &ProceduralTreeMesh::branching_get_length_falloff_power);
ClassDB::bind_method(D_METHOD("branching_set_length_falloff_power", "value"), &ProceduralTreeMesh::branching_set_length_falloff_power);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_length_falloff_power", PROPERTY_HINT_RANGE, "-2,2,0.001"), "branching_set_length_falloff_power", "branching_get_length_falloff_power");
ClassDB::bind_method(D_METHOD("branching_get_max_clumping"), &ProceduralTreeMesh::branching_get_max_clumping);
ClassDB::bind_method(D_METHOD("branching_set_max_clumping", "value"), &ProceduralTreeMesh::branching_set_max_clumping);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_max_clumping", PROPERTY_HINT_RANGE, "0.01,10,0.001"), "branching_set_max_clumping", "branching_get_max_clumping");
ClassDB::bind_method(D_METHOD("branching_get_min_clumping"), &ProceduralTreeMesh::branching_get_min_clumping);
ClassDB::bind_method(D_METHOD("branching_set_min_clumping", "value"), &ProceduralTreeMesh::branching_set_min_clumping);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_min_clumping", PROPERTY_HINT_RANGE, "0.01,10,0.001"), "branching_set_min_clumping", "branching_get_min_clumping");
ClassDB::bind_method(D_METHOD("branching_get_symmetry"), &ProceduralTreeMesh::branching_get_symmetry);
ClassDB::bind_method(D_METHOD("branching_set_symmetry", "value"), &ProceduralTreeMesh::branching_set_symmetry);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_symmetry", PROPERTY_HINT_RANGE, "2,4,0.001"), "branching_set_symmetry", "branching_get_symmetry");
ClassDB::bind_method(D_METHOD("branching_get_droop"), &ProceduralTreeMesh::branching_get_droop);
ClassDB::bind_method(D_METHOD("branching_set_droop", "value"), &ProceduralTreeMesh::branching_set_droop);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_droop", PROPERTY_HINT_RANGE, "-2,2,0.001"), "branching_set_droop", "branching_get_droop");
ClassDB::bind_method(D_METHOD("branching_get_growth"), &ProceduralTreeMesh::branching_get_growth);
ClassDB::bind_method(D_METHOD("branching_set_growth", "value"), &ProceduralTreeMesh::branching_set_growth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_growth", PROPERTY_HINT_RANGE, "-4,4,0.001"), "branching_set_growth", "branching_get_growth");
ClassDB::bind_method(D_METHOD("branching_get_sweep"), &ProceduralTreeMesh::branching_get_sweep);
ClassDB::bind_method(D_METHOD("branching_set_sweep", "value"), &ProceduralTreeMesh::branching_set_sweep);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "branching_sweep", PROPERTY_HINT_RANGE, "-1,1,0.001"), "branching_set_sweep", "branching_get_sweep");
ADD_GROUP("Trunk", "trunk");
ClassDB::bind_method(D_METHOD("trunk_get_radius"), &ProceduralTreeMesh::trunk_get_radius);
ClassDB::bind_method(D_METHOD("trunk_set_radius", "value"), &ProceduralTreeMesh::trunk_set_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_radius", PROPERTY_HINT_RANGE, "0.01,0.5,0.001"), "trunk_set_radius", "trunk_get_radius");
ClassDB::bind_method(D_METHOD("trunk_get_radius_falloff"), &ProceduralTreeMesh::trunk_get_radius_falloff);
ClassDB::bind_method(D_METHOD("trunk_set_radius_falloff", "value"), &ProceduralTreeMesh::trunk_set_radius_falloff);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_radius_falloff", PROPERTY_HINT_RANGE, "0.1,1,0.001"), "trunk_set_radius_falloff", "trunk_get_radius_falloff");
ClassDB::bind_method(D_METHOD("trunk_get_climb_rate"), &ProceduralTreeMesh::trunk_get_climb_rate);
ClassDB::bind_method(D_METHOD("trunk_set_climb_rate", "value"), &ProceduralTreeMesh::trunk_set_climb_rate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_climb_rate", PROPERTY_HINT_RANGE, "0.01,1,0.001"), "trunk_set_climb_rate", "trunk_get_climb_rate");
ClassDB::bind_method(D_METHOD("trunk_get_kink"), &ProceduralTreeMesh::trunk_get_kink);
ClassDB::bind_method(D_METHOD("trunk_set_kink", "value"), &ProceduralTreeMesh::trunk_set_kink);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_kink", PROPERTY_HINT_RANGE, "-2,2,0.001"), "trunk_set_kink", "trunk_get_kink");
ClassDB::bind_method(D_METHOD("trunk_get_taper_rate"), &ProceduralTreeMesh::trunk_get_taper_rate);
ClassDB::bind_method(D_METHOD("trunk_set_taper_rate", "value"), &ProceduralTreeMesh::trunk_set_taper_rate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_taper_rate", PROPERTY_HINT_RANGE, "0.5,2,0.001"), "trunk_set_taper_rate", "trunk_get_taper_rate");
ClassDB::bind_method(D_METHOD("trunk_get_twists"), &ProceduralTreeMesh::trunk_get_twists);
ClassDB::bind_method(D_METHOD("trunk_set_twists", "value"), &ProceduralTreeMesh::trunk_set_twists);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_twists", PROPERTY_HINT_RANGE, "0.01,10,0.001"), "trunk_set_twists", "trunk_get_twists");
ClassDB::bind_method(D_METHOD("trunk_get_length"), &ProceduralTreeMesh::trunk_get_length);
ClassDB::bind_method(D_METHOD("trunk_set_length", "value"), &ProceduralTreeMesh::trunk_set_length);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_length", PROPERTY_HINT_RANGE, "0.01,50,0.001"), "trunk_set_length", "trunk_get_length");
ADD_GROUP("Mesh", "");
ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
ClassDB::bind_method(D_METHOD("set_twig_material", "material"), &ProceduralTreeMesh::set_twig_material);
ClassDB::bind_method(D_METHOD("get_twig_material"), &ProceduralTreeMesh::get_twig_material);
ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ProceduralTreeMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ProceduralTreeMesh::get_custom_aabb);
ClassDB::bind_method(D_METHOD("get_enable_branch_mesh"), &ProceduralTreeMesh::get_enable_branch_mesh);
ClassDB::bind_method(D_METHOD("set_enable_branch_mesh", "value"), &ProceduralTreeMesh::set_enable_branch_mesh);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_branch_mesh"), "set_enable_branch_mesh", "get_enable_branch_mesh");
ClassDB::bind_method(D_METHOD("get_enable_twig_mesh"), &ProceduralTreeMesh::get_enable_twig_mesh);
ClassDB::bind_method(D_METHOD("set_enable_twig_mesh", "value"), &ProceduralTreeMesh::set_enable_twig_mesh);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_twig_mesh"), "set_enable_twig_mesh", "get_enable_twig_mesh");
ClassDB::bind_method(D_METHOD("get_flip_branch_mesh_faces"), &ProceduralTreeMesh::get_flip_branch_mesh_faces);
ClassDB::bind_method(D_METHOD("set_flip_branch_mesh_faces", "value"), &ProceduralTreeMesh::set_flip_branch_mesh_faces);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_branch_mesh_faces"), "set_flip_branch_mesh_faces", "get_flip_branch_mesh_faces");
ClassDB::bind_method(D_METHOD("get_flip_twig_mesh_faces"), &ProceduralTreeMesh::get_flip_twig_mesh_faces);
ClassDB::bind_method(D_METHOD("set_flip_twig_mesh_faces", "value"), &ProceduralTreeMesh::set_flip_twig_mesh_faces);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_twig_mesh_faces"), "set_flip_twig_mesh_faces", "get_flip_twig_mesh_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &ProceduralTreeMesh::get_mesh_arrays);
ClassDB::bind_method(D_METHOD("to_array_mesh"), &ProceduralTreeMesh::to_array_mesh);
BIND_ENUM_CONSTANT(TREE_SURFACE_TRUNK);
BIND_ENUM_CONSTANT(TREE_SURFACE_TWIG);
BIND_ENUM_CONSTANT(TREE_SURFACE_COUNT);
}