mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
105 lines
4.0 KiB
C++
105 lines
4.0 KiB
C++
#ifndef PAINT_NODE_H
|
|
#define PAINT_NODE_H
|
|
|
|
/*************************************************************************/
|
|
/* paint_node.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/math/vector2i.h"
|
|
|
|
#include "scene/main/node_2d.h"
|
|
|
|
class PaintProject;
|
|
|
|
class PaintNode : public Node2D {
|
|
GDCLASS(PaintNode, Node2D);
|
|
|
|
public:
|
|
enum {
|
|
NOTIFICATION_PARENT_PAINT_NODE_RESIZED = 2500,
|
|
NOTIFICATION_PAINT_PROJECT_PRE_RENDER = 2501,
|
|
NOTIFICATION_PAINT_PROJECT_POST_RENDER = 2502,
|
|
};
|
|
|
|
Vector2i get_size();
|
|
void set_size(const Vector2i &size);
|
|
|
|
bool get_draw_outline();
|
|
void set_draw_outline(const bool val);
|
|
|
|
Ref<Image> render_image();
|
|
virtual Ref<Image> _render_image();
|
|
|
|
Ref<Image> get_rendered_image();
|
|
virtual Ref<Image> _get_rendered_image();
|
|
|
|
bool render_should_evaluate_children();
|
|
virtual bool _render_should_evaluate_children();
|
|
|
|
void render_evaluate_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image);
|
|
void render_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image);
|
|
|
|
PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
|
|
|
|
int util_to_1d_v(const Vector2i &p, int w);
|
|
int util_to_1d(int x, int y, int w);
|
|
Vector2i util_to_2d(int idx, int w);
|
|
|
|
Color util_color_from_array(const PoolRealArray &color_array);
|
|
Color util_random_color();
|
|
Color util_random_color_alt();
|
|
|
|
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
|
|
virtual bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
|
|
|
|
PaintProject *get_paint_project();
|
|
PaintNode *get_parent_paint_node();
|
|
PaintNode *find_parent_paint_node();
|
|
|
|
String get_configuration_warning() const;
|
|
|
|
void _propagate_notification_resized();
|
|
void _propagate_notification_project_pre_render();
|
|
void _propagate_notification_project_post_render();
|
|
|
|
PaintNode();
|
|
~PaintNode();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
Vector2i _size;
|
|
bool _draw_outline;
|
|
};
|
|
|
|
#endif
|