..
bind
Bind RWLock, so it's accessible to scripts.
2023-07-06 21:17:13 +02:00
config
Fix ProjectSettings::localize_path
for Windows paths
2023-08-27 12:05:08 +02:00
containers
Ported parts of : Refactor Node Processing
2023-06-12 21:13:26 +02:00
crypto
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
error
Ported: Fix header guard in error_macros.h - madmiraal
2022-09-16 22:01:08 +02:00
input
Prevent double input events on gamepad when running through steam input #79706
2023-08-27 11:47:35 +02:00
io
Backport implement loading DDS textures at run-time
2023-08-27 11:31:12 +02:00
log
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
math
Ported: Single Compilation Unit build.
2023-07-11 16:07:36 +02:00
object
Fix infinite loop on EOF in the command line debugger
2023-08-27 12:14:55 +02:00
os
Ported parts of : Refactor Node Processing
2023-06-12 21:13:26 +02:00
string
Fix handling dots in String::is_numeric().
2023-06-01 15:41:43 +02:00
variant
Added missing Variant conversion and zero cases.
2023-08-15 10:23:41 +02:00
core_builders.py
Added support for specifying a COPYRIGHT.txt file for modules.
2022-12-31 18:12:06 +01:00
core_string_names.cpp
core_string_names.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
global_constants.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
global_constants.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
int_types.h
register_core_types.cpp
Bind RWLock, so it's accessible to scripts.
2023-07-06 21:17:13 +02:00
register_core_types.h
SCsub
Added support for specifying a COPYRIGHT.txt file for modules.
2022-12-31 18:12:06 +01:00
typedefs.h
Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
2023-04-16 15:42:57 +02:00
version.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00