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65 lines
3.0 KiB
C++
65 lines
3.0 KiB
C++
#ifndef MATERIAL_MAKER_EDITOR_PLUGIN_H
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#define MATERIAL_MAKER_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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class MatMakerGDEditor;
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class ToolButton;
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class MaterialMakerEditorPlugin : public EditorPlugin {
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GDCLASS(MaterialMakerEditorPlugin, EditorPlugin);
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public:
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bool has_main_screen() const { return false; }
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String get_name() const { return "MaterialMakerEditorPlugin"; }
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void make_visible(bool p_visible);
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void edit(Object *p_object);
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bool handles(Object *p_object) const;
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MaterialMakerEditorPlugin(EditorNode *p_node);
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~MaterialMakerEditorPlugin();
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protected:
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void _notification(int p_what);
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MatMakerGDEditor *editor_scene;
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ToolButton *tool_button;
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EditorNode *_editor_node;
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};
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#endif
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